This session on Wed March 9, 12:00 pm - 1:00 pm, will cover the features, technologies and performance you can expect from consumer handheld devices in 2005 and beyond. Targeted at PC and console developers eyeing the emerging handheld market, advanced topics include NVIDIA’s OpenGL ES multitexturing extension, performance tuning for fixed-point processing, and programming techniques for cross-platform development. Takeaway: Attendees will learn about the latest GoForce WMPs and gain a broad understanding of the burgeoning consumer handheld device landscape.