In the latest version of the Nsight Graphics debugger tool, the Pixel History feature now supports the Vulkan API. Pixel History is key to understanding how a particular pixel changed throughout the creation of a frame. This feature gives you the ability to inspect the pixel’s color at each revision, how many samples passed or failed, the failure reason if it failed, and the associated event. You can find out more information about Pixel History in this Pixel History Spotlight!
Also, we have added support for another Vulkan Extension to the list: Vulkan Meshlets (VK_NV_mesh_shader)! You can now profile, debug, and create a C++ Capture of Vulkan applications that utilize mesh shaders and meshlets. A full list of supported Vulkan Extensions can be found in our documentation.