Be sure to check out the first Boston meetup of the year hosted by Jim Susinno. One of my favorite applications for accelerated graphics is video games. I’ve been working on some simple games lately using OpenGL directly without any engines or frameworks - and it’s fun! Let’s discuss our game-making techniques and how to keep things as fast as possible - minimizing state changes and per-frame uploads, packing bits into channels, re-using data… playing to the strengths of the silicon as enabled by OpenGL. Pizza will be provided.