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Leadwerks Software announces glTF support in upcoming engine

Leadwerks Software has announced version 5 of their 3D engine will rely on glTF as its main 3D model format. According to the company, the readability of glTF files, its widespread adoption, the well-defined PBR material system, and the availability of game-ready models in glTF format all influenced the decision to move away from custom file formats. glTF will function as a mechanism for getting content into the new engine, but will also serve as the final runtime format for published games, eliminating any conversion step in the new art pipeline. The company is advising partners to begin learning the glTF art pipeline for their 3D modeling package in preparation for the new software.