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Khronos members publish new book “Mobile 3D Graphics with OpenGL ES and M3G”

The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multi-functional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. If you are a graphics or game developer then you must learn to program for mobility, and this book will teach you how. You can read more about the book on the official homepage for the book, or purchase it directly from Amazon here.

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