An introductory tutorial using the Khronos EGL API and EAGL—the EGL API implemented by Apple. This tutorial will show you how to set up an OpenGL’s application to comunicate with the device’s windowing system. Focus is placed on Objective-C and iOS.
An introductory tutorial using the Khronos EGL API and EAGL—the EGL API implemented by Apple. This tutorial will show you how to set up an OpenGL’s application to comunicate with the device’s windowing system. Focus is placed on Objective-C and iOS.