Imagination blog on Unreal Engine and the ray tracing revelation - Vulkan

• Tags: Game Engines Vulkan OpenGL OpenGL ES

Imagination Technologies latest blog is broken into two parts: The first part discusses issues related to the artist and the production of game scene assets. The second part describes the software engineering project to integrate the Unreal Engine with Imagination’s PowerVR GR6500 Wizard development hardware, and their Vulkan driver with their proposed ray tracing API extensions, in order to demonstrate ray tracing functionality running in a well-known game engine.Read More