Graphic Remedy will launch the first official version of gDEBugger Mac at this year’s Game Developers Conference, San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac will be demonstrated, all day long, in the Khronos Developer University full-day tutorial area. Fully functional trial version of gDEBugger Mac is now available for download. gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger Mac brings all of gDEBugger’s Debugging and Profiling abilities to the OpenGL Mac OS X developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems.