In February 2020, Arm made its open source ASTC encoder available under the widely accepted Apache 2.0 license, enabling developers everywhere to easily generate ASTC textures during application development. Meanwhile, Khronos’ glTF™ 3D asset format standard, is adding ASTC support to enable glTF Universal Textures to be decoded into ASTC on the fly on the target system. With these recent developments we wanted to reach out to the developer community to explore how ASTC is being used, and whether there are remaining barriers to adoption that Khronos and Arm can help address. Consequently, Arm conducted a game developer survey to learn.