Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.