Three video of demos from GDC 2006 show interoperability of game assets using COLLADA 1.4.
- Workflows using NVIDIA’s FX Composer 2 and common Digital Content Creation (DCC) tools like Maya, connected by the COLLADA interchange format.
- Game pipeline interoperability using FX Composer 2, Softimage Maya, & Softimage XSI with COLLADA as the glue between the tools.
- How 3ds Max can be inserted into a COLLADA workflow where FX Composer is used for the illumination and HLSL shaders.
If you were wondering how COLLADA actually facilitates workflows and maintains assets, these video demos will make thing clear. More video demos from GDC to come soon.