COLLADA FX is the industry’s first cross-platform standard for defining visual effects that targets both high-end systems such as gaming consoles as well as embedded and hand-held systems. Effects may be authored to support many different profiles which may include the use of the OpenGL Shading Language, NVIDIA’s Cg shading language, or OpenGL ES 1.1 state setting and texture combiners.
COLLADA Physics is the industry’s first open standard data definition for physics effects including rigid body dynamics, rag dolls, constraints and collision volumes enabling data interchange between AGEIA (Novodex), Havok, Meqon, ODE and other game physics middle-ware.
Khronos and members of the COLLADA working group are developing open source example code for COLLADA and will release a COLLADA conformance test suite during 2006. There are already COLLADA 1.4 exporters for leading tools such as 3DStudio, Maya, Blender, SOFTIMAGE, and Lightwave.
New members Emdigo, Feeling Software and Softimage have joined Khronos in order to develop the COLLADA standard and integrate it with other Khronos APIs.