cocos2d based on OpenGL ES 1.1 for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. The library simplifies the game development in these areas:
- Defining a workflow for your game
- Creating special effects in layers
- Creating transitions between scenes
- Managing sprites
- Basic menus
- Integrated Chipmunk 2d physics engine
- Particle system
- Text rendering support
- Texture Atlas support
- Tile Map support
- Touch/Accelerometer support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Language: objective-c