Bullet 2.80 adds a OpenCL rigid body pipeline running 100% on GPU

The new Bullet 2.80 Physics SDK includes a preview of the GPU rigid body pipeline by Takahiro Harada, running 100% on the GPU using OpenCL.

A new AMD Radeon 7970 Tahiti GPU can simulate 110k rigid body objects in real-time between 15-30 frames/second. It also works on recent NVIDIA GPUs with latest drivers.

For more information check out the Bullet website at http://bulletphysics.org