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Blender Pocket uses OpenGL ES to bring the popular Blender 3D modeling, and rendering application to handheld devices

Blender Pocket is an open source, handheld devices port of Blender 3D open-source software for 3D modeling, animation, rendering and playback. It runs using the Rasteroid OpenGL ES implementation (using a wrapper for any missing desktop OpenGL functions). Support for the Vincent open source OpenGL ES implementation is also planned. Currently it runs on Pocket PC but the author is looking for other people to port to other other embedded devices supporting OpenGL ES. The latest version adds support for images with UV mapping. Blender Pocket forums provide support for development efforts.