Basemark GPU Expands benchmarking to all major OSs and APIs including OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

Basemark GPU Expands benchmarking to all major OSs and APIs including OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0

Basemark announced the ability for anyone to objectively compare devices ranging from powerful desktops to low-powered embedded systems across all major operating systems. This is all possible with a new version of Basemark GPU, available now.

Basemark GPU 1.2 features the following:

  • Operating system support: Android, iOS, Linux, MacOS and Windows
  • Graphics API support: DirectX 12, Metal 2, OpenGL 4.5, OpenGL ES 3.1 and Vulkan 1.0
  • Three different modes: High Quality for powerful desktop computer, Medium Quality for laptops and powerful mobile devices such as premium smartphones and Simple Quality for embedded devices and entry level smartphones

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