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3D-Test feature interview about COLLADA helps explain the difference between an “interchange” format and an “intermediate” format

This interview on 3D-Test discusses COLLADA and how it is a unique solution to simplify the workflow between the different tools and the game engine. It explains the difference between interchange formats and an intermediate format such as COLLADA, and how COLLADA is designed so that a content creator can split apart a document into component pieces (e.g. model, physics, shaders), each of which can be processed by the best tool, and then re-assembled in the final game or visualization engine.

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