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What do Papervision3D, Unity, O3D, and WebGL have in common? ... COLLADA!

All these technologies bring 3D graphics to the Web and they can all import and display COLLADA models. Each takes a slightly different approach towards providing a "3D on the Web" solution. PaperVision3D is an Actionscript library for Flash. WebGL and O3D are APIs that add 3D rendering to JavaScript running within a browser. Unity is a fully functioning application with web engines, viewers, and APIs. One thing that bonds them into a shared ecosystem is their support of the intermediary 3D content language of COLLADA. Understanding the value of content allows each of these solutions to import vast warehouses of 3D models in the popular COLLADA .dae format standardized by The Khronos Group.

Their future success in the market will depend on how well they can display, manage, and archive valuable content. This year at GDC, COLLADA will have a special WebGL focus. By leveraging the web archival success of COLLADA (see Google Warehouse, DAZ 3D, TurboSquid, 3DVIA, and other warehouses for web-friendly COLLADA content), developers of WebGL are leveraging content that will accelerate WebGL adoption and provide guaranteed longevity. COLLADA and WebGL coexist harmoniously to bring users the real potential for content interactivity, reuse and extensibility - key factors that drive the economics of content development today.

This year at GDC, Khronos is pleased to see its WebGL Working Group and early adopters using COLLADA content to show the value of the WebGL API, based on OpenGL ES 2.0, running Web apps and games in your browser without the need for any plug-ins. In our GDC sponsored session, Khronos will be delivering presentations and demos that showcase the work done to further advance the vision and goals of applications and games in the 3D Web. In the COLLADA session (see the top right bar here), we are pleased to present Canvas 3D, GLGE, SpiderGL, Kanzi, and Unity.

Khronos COLLADA Sponsored Session at GDC – Featuring WebGL

March 12th, 2010 - Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.


March 15th, 2010 - COLLADA 1.5 second anniversary! Let’s Celebrate! The specification has been downloaded over 25,000 times in the past year. Get your copy today!

February 15th, 2010 – Shade 10 updated for 3D and COLLADA. Mirye Software releases Shade 10 modeling, animation, and multi-rendering suite with 3D hair, Toon Renderer, and Poser 8 and COLLADA support.

January 29th, 2010 - Collada Contest 2009 Winner’s latest news. Check out COLLADA contest winner NaviCAD running full-screen on the iPad simulator.
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January 14th, 2010 - Collada Duck on SketchUp. Google SketchUp 7.1 release now lets you output to the increasingly popular COLLADA open standard for 3D exchange (something that might be of interest for non-professional 3D users too as Photoshop Extended also supports DAE files).
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