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Arm Member News
- 2023/04/20 Intel’s OpenGL & Vulkan Linux Drivers Now Build On ARM
- 2021/08/16 Arm Working On Clang C++ For OpenCL 2021
- 2021/08/10 New Blog from Arm - Meet Astcenc 3.1
- 2021/06/22 Deferred shading on mobile: An API overview
- 2021/06/16 Using asynchronous compute on Arm Mali GPUs: A practical sample
- 2021/02/25 New Vulkan extensions for mobile and Android R - Buffer Device Address
- 2021/02/23 New Vulkan extensions for mobile and Android R - Descriptor Indexing
- 2021/02/18 New Vulkan extensions for mobile and Android R - Legacy Support Extensions
- 2021/02/16 New Blog Series from Arm - New Vulkan extensions for mobile and Android R
- 2020/10/15 Tutorial: Making the most of Arm NN for GPU inference: OpenCL Tuner
- 2020/08/18 Arm announces astcenc 2.0 ASTC compression tool
- 2020/07/06 New ASTC Guide Released by Arm
- 2020/06/18 Vulkan Samples: Bandwidth and Throughput Optimizations for Mobile
- 2020/04/20 Game Developer Adoption and Attitudes Towards ASTC Texture Compression
- 2020/03/25 Vulkan Mobile Best Practices - Management of Command Buffers and Multi-Threaded Recording
- 2019/11/12 Arm blog: Vulkan Mobile Best Practices - Descriptor and Buffer Management
- 2019/05/13 Khronos Blog: New and Enhanced OpenCL Open Source Tools & Resources
- 2019/04/11 Webinar on Arm Mobile Studio for tracing OpenGL ES, Vulkan and OpenCL API calls
- 2019/04/09 Arm Mobile Studio with Vulkan, OpenGL ES, and OpenCL Support
- 2019/03/19 Arm Releases Vulkan Best Practices for Mobile Developers Tutorials
- 2019/03/07 Khronos’ OpenCL, SYCL, and SPIR-V Standards Find Growing Synergy with LLVM’s Compiler Community
- 2019/01/23 Khronos Group at GDC 2019 - Developer Day sessions, OpenXR Table and WebGL Meetup
- 2018/06/13 Using Compute Post-Processing in Vulkan on Mali
- 2018/06/04 Video: Vulkanised 2018 now online
- 2017/10/24 Arm releases PerfDoc v1.0
- 2017/10/17 Khronos Standards at Arm TechCon October 23-26
- 2017/06/19 BLOG: Vulkan Multipass
- 2017/06/14 Developer Guide: Vulkan and OpenGL ES: ARM Mali application developer best practices
- 2017/06/13 Video: Vulkan renderpass optimization shows 20% reduction in frame time
- 2017/05/31 Vulkanised! event from Khronos UK videos and slides now online
- 2017/05/24 Vulkanised! Experience from game devs pioneering with Vulkan event will be live streamed
- 2017/05/05 Vulkan Support in Mali Graphics Debugger: One Year On
- 2017/05/04 ARM Developer Blog: Vulkan Integration in Unity
- 2017/05/03 ARM Vulkan SDK update
- 2017/04/03 ARM announces Computer Vision and Machine Learning library with OpenCL
- 2017/03/13 ARM Talks Mali Vulkan
- 2017/02/27 Mali Graphics Debugger support for Unity applications developed with OpenGL ES
- 2017/02/26 Join Khronos at GDC/VRDC 2017 - Vulkan, OpenXR, glTF, WebGL
- 2016/12/06 Khronos Announces VR Standards Initiative
- 2016/11/29 Vulkan, OpenGL ES, EGL, and OpenCL API Trace and Debug Tool
- 2016/11/03 Huawei Introduces the HUAWEI Mate 9 with Vulkan
- 2016/10/31 ARM announces Vulkan-enabled Mali-G51 graphics processor
- 2016/10/20 First comparison of Vulkan API vs OpenGL ES API on ARM
- 2016/08/29 ARM Blog: Vulkan & Validation Layers
- 2016/05/25 Moving to Vulkan : How to make your 3D graphics more explicit
- 2016/04/19 2016 Mali Graphics Week Vulkan day information
- 2016/04/18 ARM and Epic Games talk Vulkan
- 2016/03/23 ARM releases an OpenGL ES 3.x developers guide
- 2016/02/17 ARM: Porting a Graphics Engine to the Vulkan API
- 2015/11/17 Redhat talks OpenCL to define a programming interface for FPGA accelerators
- 2015/07/20 Renesas ADAS Starter Kit accelerates vision-based ADAS application development with OpenGL ES
- 2015/05/22 Intel Graphics Performance Analyzers includes expanded Frame Analyzer for OpenGL ES
- 2015/03/26 Xiaomi Mi Pad Flipkart debuts with OpenGL 4.4, OpenGL ES 3.1 and tessellation
- 2015/01/09 OmniVision announces optimized algorithm library for ARM Mali GPU technology
- 2014/12/15 Altera Quartus II Software v14.1 Enables TFLOPS Performance - includes OpenCL
- 2014/10/01 ARM Extends OpenCL to the ARM Cortex-A Processor Family
- 2014/03/28 ARM Community tutorial: Introducing PyOpenCL
- 2014/02/26 Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel
- 2014/02/25 ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support
- 2014/02/19 OpenGL ES Work Group Chair discusses ASTC Texture Compression
- 2013/11/08 GPU Compute for Mobile Devices at ARM Techcon Developer Summit presentation online
- 2013/11/06 ARM Joins drawElements Quality Program
- 2013/10/30 Altera announces quad-core 64-bit ARM Cortex-A53 with OpenCL SDK
- 2013/10/30 ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0
- 2013/09/19 Vanguard Video announces OpenCL support for H.265/HEVC
- 2013/09/12 Squid HEVC decoders using OpenCL on ARM Cortex A-Series cores
- 2013/07/25 OpenGL ES 3.0 Takes Mobile to the Next Level
- 2013/07/16 More ASTC in ARM Mali GPUs
- 2013/06/10 ARM Reveals Cortex A12 With Malli T600 GPU, OpenGL ES 3.0 for Mid-Range Mobile
- 2013/05/21 ARM TechCon 2013 Call for Submissions Open Until May 31
- 2013/05/21 PGI OpenCL Compiler For ARM
- 2013/02/06 Mali OpenCL SDK
- 2012/12/14 OpenCL CodeBench developer Amdahl Joins ARM Connected Community
- 2012/09/12 ARM Mali Graphics, OpenCL, GPU Computing and reflections from shows
- 2012/08/29 PGI updates PGCL OpenCL framework for multi-core ARM-based Systems-on-Chips (SoCs)
- 2012/08/07 ARM Welcomes OpenGL ES 3.0 along with a host of tools
- 2012/08/03 Khronos Friday News Round Up!
- 2012/08/02 ARM submits ARM® Mali-T604 GPU for Full Profile OpenCL Conformance
- 2012/05/30 CARP project targets its output to OpenCL
- 2012/05/29 Introduction to Modern OpenGL - SIGGRAPH 2012 course
- 2012/03/07 ARM announces DS-5 version 5.9 Toolchain with support for Mali graphics
- 2012/02/28 Portland Group announces PGI OpenCL 1.1 Compiler For ARM
- 2011/12/09 Dave Shreiner selected as 41st annual SIGGRAPH 2014 conference chair
- 2011/11/10 ARM announces Mali-T658 to support OpenCL, OpenGLES and OpenVG
- 2011/08/10 SIGGRAPH 2011 Khronos Pavilion worth checking out
- 2011/05/12 ZiiLABS announce ZMS-20 & ZMS-40 Energy-Efficient Processors
- 2011/05/06 Raspberry Pi and OpenGL ES 2.0
- 2011/01/07 NVIDIA to Build Custom CPU Cores Based on ARM
- 2010/11/23 ARM Mali GPU Makes Advanced Graphics a Reality for All Consumers
- 2010/11/11 ARM Mali-T604 GPU announced at ARM Technology Conference 2010
- 2010/02/15 ARM Mali UI Engine for developers allows management of OpenGL ES shaders
- 2009/10/27 Vivante GPUs Power Marvell ARMADA Application Processors
- 2009/10/22 ARM Mali Developer Center launches Comprehensive Set of OpenGL ES and OpenVG Resources
- 2009/10/21 Texas Instruments debuts first ARM Cortex-A8 processors for industrial computing applications
- 2009/09/16 Palm Pixi specs include OpenGL ES 2.0 graphics
- 2009/09/03 Symbian Exchange & Exposition London October 2009
- 2009/08/27 Nokia’s new Maemo N900 with OpenGL ES 2.0 support
- 2009/07/30 Creative Labs launches OpenGL ES Zii Plaszma StemCell computing platform
- 2009/07/30 Mentor Graphics Announces Nucleus Graphics and Linux Platform for ARM Mali GPUs
- 2009/07/18 Incoras Solutions—an OpenMAX IL developer—joins ARM connected community