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Webinars are a great way to catch up on the latest details on Khronos APIs, learn a few new tricks, and have an opportunity to ask questions.
Date: April 11, 2017
Time: 9:00am (Pacific)
Since its 1.0 release, WebGL has brought fast 3D rendering to the Web for millions of users and developers. WebGL 2.0 is the first major update to WebGL, bringing OpenGL ES 3.0 functionality to the Web and shrinking the gap between desktop and mobile WebGL capabilities. WebGL 2.0 is available now on Chrome and Firefox desktop clients, with mobile clients following closely behind.
In this webinar, we'll present the new features of WebGL 2.0, and touch on just a few of the possibilities for optimizations and new techniques, such as deferred shading, accelerated particle simulations, and volumetric rendering.
Following the presentation there will be time for Q&A. The presentation and Q&A will be conducted in English. The webinar platform will send you call-in information.
The new WebGL 2.0 features are used for relatively advanced techniques. This webinar is appropriate for existing users of WebGL 1.0, and users of OpenGL and OpenGL ES.
We use the GoToWebinar platform to deliver webinar content. When you register, you will be sent an email with the URL to attend the webinar. You can use your computer’s audio, or you can call in with a phone if you prefer.
By default, the platform will ask you to download an app, which will work on Windows and Mac computers. However, you can easily join a webinar without downloading anything by using your web browser. To do this, open the Confirmation email that was sent to you when you registered for the webinar. This email includes a unique Join URL that you can open in any web browser to automatically join the session.
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