2017 VRDC Fall

Khronos at VRDC - OpenXR
September 21-22, 2017
Hilton San Francisco Union Square, San Francisco

The Virtual Reality Developers Conference (VRDC) brings together creators of amazing, immersive virtual, augmented, and mixed reality experiences to learn, be inspired, identify business opportunities, and drive growth and innovation.

Khronos-related Courses, Papers, and BOFs

Find a complete list of VRDC sessions here.

Time Place Description
OpenXR News: Converging on a Widely Accepted VR API Standard
TBA TBA

AR/VR API fragmentation, when multiple vendors provide different and incompatible APIs, is becoming a major obstacle to industry growth. It causes application developers to spend significant resources integrating hardware. Hardware companies have to work to convince application developers and engine providers to support their new devices, and consumers become unsure whether today's software will be compatible with tomorrow's hardware. The Khronos group (creators of OpenGL) launched the OpenXR working group to create a VR/AR standard. This panel comprised of OpenXR working group experts from Epic, Google, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort.

Panel:

  • Yuval Boger | CEO, Sensics
  • Nick Whiting | Technical Director & Chair of OpenXR Working Group, Epic Games
  • Kaye Mason | API Le
  • ad, Google, Daydream
  • Joe Ludwig | Programmer, Valve
Studio Workshop: Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance
 Sunday, 30 July
2:00pm-5:15 pm 
Experience Hall, South Hall G Introducing a mashup of interaction technologies and OpenGL via Max/Jitter with multiple devices to allow for quick prototyping of advanced OpenGL applications for real-time stage performance. 

Khronos Members and Associates Exhibiting

You can find a complete list of VRDC Exhibitors here.

TBA

Maps