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This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1.
By explaining the techniques required to generate images of greater realism, the course provides
deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of
OpenGL ES application and basic concept of OpenGL ES 2.x.
After this course is completed, it is assumed that following items can be achieved.
1. To be able to implement some visual effects using OpenGL ES 1.1 standard.
2. To be able to give concideration to perfomance aspects of OpenGL ES 1.1 application.
3. To understand besic concept of OpenGL ES 2.0
Prerequisites: Programming knowledge (especially C), a good grasp of computer graphics concepts and familiarity with basic topics of the OpenGL ES 1.1. This course are held in Japanese.