This year’s COLLADA BOF (Birds of a Feather) offers an exciting array of speakers who will talk about their work in gaming and visualization, demonstrate some cool new content creation tools, and even show COLLADA used for communicating with 3D digital printers for the first time! Expect to hear almost a dozen presenters at the Siggraph COLLADA BOF
Intro to COLLADA 1.5
Mark Barnes, Remi Arnaud
Alexandre Jean Claude
Stan Melax and Erwin Coumans
Joris Peels and Alan Hudson
Please click on the image below for a Siggraph 2008 floor map of all of the Khronos Group member attending this years 2008 Siggraph convention.
SIGGRAPH Core | Wednesday, 13 August | 8:30 am - 12:15 pm | 403 AB
OpenGL is the programming interface for cross-platform graphics applications in a wide range of systems, from supercomputers to mobile phones, and just like graphics hardware, it evolves with new graphics technology. This class presents an introduction to OpenGL, espouses best practices for performance and compatibility with future versions of the API, and provides a glimpse of OpenGL's future directions.
SIGGRAPH Core | Monday, 11 August | 8:30 am - 5:30 pm | 403 AB
Advances in real-time graphics research and the increasing power of mainstream GPUs have generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. Every year, the latest video games display a vast variety of increasingly sophisticated algorithms that enable ground-breaking 3D rendering, push visual boundaries and expand the interactive experience of rich environments.
AMD - booth 327 - is a leading global provider of innovative processing solutions in the computing, graphics and consumer electronics markets. AMD is dedicated to driving open innovation, choice and industry growth by delivering superior customer-centric solutions that empower consumers and businesses worldwide.
BARCO - booth 755 - is the world leader in the design, development, and manufacture of high-performance, high-quality visual display systems for immersive and stereoscopic applications. From our US, European, and Asian headquarters, we continue to offer new technologies, systems, and services that constantly confirm our position as the visualization industry's premier system solutions provider.
Fraunhofer HHI - booth 967 - The Image Processing (IP) Research Department contributes in the fields of : - Efficient signal processing and compression methods - Adaptation of coding schemes to trans- mission protocols and methods - Implementation of hard- and software components - Development of interactive services and applications based front edge technologies - Integration of real and virtual worlds for immersive multimedia applications
HUONE - booth 1515 - providing software solution and engineering service for embedded system software. AlexVG is 2D vector graphics solution for mobile device. AlexVC player is SVGTiny 1.1/1.2 player. AlexVG forge and forma are OpenVG engine can be accelerated on OpenGL ES and Multimedia hardware accelerating devices.
Google - booth 223 - is a global technology leader focused on improving the way people connect with information. Google's innovations in web search and advertising have made its website a top Internet destination and its brand one of the most recognized in the world. Google maintains the world's largest online index of websites and other content, and Google makes this information freely available to anyone with an Internet connection. Google's automated search technology helps people obtain nearly instant access to relevant information from its vast online index.
IBM Corporation - Booth 147 - From image processing, to modeling and rendering, to digital video and reality-altering effects, IBM Cell processors, IBM High Performance Computing Clusters, IBM Blade Workstations and IntelliStations, and IBM Deep Computing Visualization solutions will help you realize your vision. IBM is partnering with the industry's leading Software Companies to optimize solutions to our Linux, Windows,Cell and Power-based Systems. Coupled with our hardware, middleware, and services solutions, IBM is your provider for all your high performance computing needs.
Intel Corporation - Booth 513 - supplies the computing and communications industries with chips, boards, systems, and software building blocks that are the "ingredients" of computers, servers and networking and communications products. Intel is a strong contributor to the OpenMAX standard.
NVIDIA - booth 554 and 655 - is the worldwide leader in programmable graphics processor technologies. The Company creates innovative, industry-changing products for professional computing, consumer electronics, and mobile devices.
RapidMind Inc. - booth 761 - Multi-core processing presents an opportunity for software organizations to gain a competitive advantage. The award-winning RapidMind Multi-core Development Platform simplifies the development of parallel applications, reducing the cost and timelines of software development when compared to multi-threaded projects, and greatly improves the likelihood of project success. Developers of HPC and enterprise software are using RapidMind today to create manageable, single-threaded applications that leverage the full potential of multi-core processors from AMD® and Intel® and to seamlessly take advantage of the application acceleration available from GPUs and the Cell Broadband Engine™. For more information on RapidMind, visit http://www.rapidmind.com. RapidMind benefits - Improve application performance by over 10x - More quickly build and deliver multi-core capable applications - Leverage multi-core using existing development expertise - Use your existing development practices, tools and compilers - Automatically scale your application to an increasing number of cores
Softimage - booth 647 - delivers innovative 3D character creation and effects tools to animators and digital artists in the film, broadcast, post-production and games industries. Its product line includes SOFTIMAGE|XSI, the most advanced 3D animation and character creation software for next generation games & film; SOFTIMAGE|FACE ROBOT®, the first product for lifelike facial animation; SOFTIMAGE|CAT™, a complete character animation system plug-in; and ALIENBRAIN®, the leading asset management solution for artists.
Smith Micro - booth 719 - develops and markets wireless multimedia and communications solutions, mobile device management products, image and data compression solutions and many award-winning software products. Smith Micro’s complete line of products is available through Smith Micro’s Enterprise, Channel and OEM Sales Groups, and direct from our websites, retail and value-added resellers (VARs) partners. Smith Micro’s common stock trades on the NASDAQ Global Market under the symbol SMSI.
Partners Exhibiting at Siggraph
A.K. Peters - booth 821 - working in partnership with the scientific community, publishes books and journals in the areas of computer science and mathematics. Our program includes textbooks, professional reference works, research monographs, and journals. Our award-winning titles, including Real- Time Rendering, winner of the 2003 Game Developer Magazine Frontline Award, provide computer graphics professionals, computer game developers, mathematicians, and professionals working in related fields, with the resources they need to stay at the forefront of their profession. Many of our titles have been featured in the Scientific American Book Club and have been reviewed or excerpted in both technical and popular interest journals, such as Gamasutra.com, The Mathematical Intelligencer, Nature, Science, Scientific American, and New Scientist. A K Peters is located in Wellesley, Massachusetts and on the web at www.akpeters.com.
Addison-Wesley Professional - booth 817 -is a leading publisher of high-quality and timely information for programmers, developers, engineers, and system administrators, including the Red Book, the bestselling OpenGL® Programming Guide. Our mission is to provide educational materials about new technologies and new approaches to current technologies written by the leading authorities. Come by our booth to take a look at our new books, including: * OpenGL® Programming on Mac OS X * OpenGL ES 2.0 Programming Guide.
The Web3D Consortium - booth 139 -is a member-funded industry consortium committed to the creation and deployment of open, royalty-free standards that enable the communication of real-time 3D across applications, networks, and XML web services. The Consortium works closely with the ISO, MPEG and W3C standardization bodies to maximize market opportunities for its membership. All Consortium members are empowered to participate in Consortium Working Groups to contribute to Consortium specifications before public deployment - and are able to network with some of the leading experts in Web3D technology to accelerate the delivery of their cutting-edge 3D platforms and applications.