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Date: July 30- August 3, 2006
Location: Boston Convention & Exhibition Center, Boston, MA

Classes and technology talks throughout the day in the booth theater
Member demo stations in the booth

Session Information in Japanese as a PDF

Tech Talk: OpenGL ES, OpenVG, & OpenKODE

Wed, 8/02/2006 10:00 AM - 3:30 PM
Room 206A

Session Name Speaker Time
Khronos Overview and OpenKODENeil Trevett, NVIDIA 10:00 - 10:30
Advanced Rendering Techniques with OpenGL ES v1.1+Dan Ginsburg, ATI10:30 - 11:00
Samurai Enlightened: OpenGL ES 1.1 + Techniques and BeyondEisaku Ohbuchi, DMP11:00 - 11:30
OpenGL ES Performance RecommendationsKristof Beets, Imagination11:30 - 12:00
Shaders Go Mobile: An Introduction to OpenGL ES 2.0Tom Olson, TI12:00 - 12:25
Now and Then: Moving from OpenGL ES 1.1 to ES 2.0Steve Wilkinson, TI12:25 - 12:50
OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graphic Remedy12:50 - 13:20
Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent13:20 - 13:45
User Interface and other mobile applications using OpenGL ESYoshio Kuniyoshi, Acrodea13:45 - 14:15
OpenVG: How to Program advanced 2D vector graphicsHwanyong Lee, Huone14:15 - 14:45
OpenVG Training CourseKristof Beets, Imagination14:45 - 15:15
G12 Processor for accelerated OpenVGATI15:15 - 15:30

Tech Talk: COLLADA

Thurs, 8/03/2006 12:00 PM - 2:00 PM
Room 251

Session Name Speaker
An understanding of COLLADA features, capabilities, and applicationsRemi Arnaud & Mark Barnes, Sony Computer Entertainment
Multi-platform Shaders in COLLADADaniel Horowitz, NVIDIA
Free COLLADA tools for game developmentChristian Laforte, Feeling Software
3D interoperability using COLLADAAlexandre Jean Claude , Softimage


Wed, 8/02/2006 4:00 PM - 6:00 PM
Room 206A

Session Name Speaker
ARB Status & Khronos Transition Plans; OpenGL 2.1 OverviewJon Leech | ARB Secretary
OpenGL support on Windows VistaNeil Trevett, NVIDIA
"OpenGL 3.0" status - overview of the new object modelVarious Members
Ecosystem Work Group update, man pages, newsletterBenj Lipchak, ATI | Ecosystem Working Group Chair
Superbuffers Work Group update, FBO statusBarthold Lichtenbelt, NVIDIA | Superbuffers Working Group Chair
OpenGL Shading Language Work Group update, OpenGL Shading Language 1.20 details, ARB_shader_texture_lodBill Licea-Kane, ATI | GLSL Working Group Chair
Sync object overviewBarthold Lichtenbelt, NVIDIA | Async Working Group Chair
OpenGL ES status & post-Khronos transition plansNeil Trevett | Khronos President
Overview of upcoming extensionsNVIDIA

COLLADA BOF & Social Event

Wed, 8/02/2006 6:00 PM - 8:00 PM
Room 206A

Session Name Speaker
COLLADA Working Group presentation with demos of: Bullet Physics Engine, C4 engine, FXComposer 2.0, SOFTIMAGE|XSI, 3dsMax, Maya, Viewer, NIMA, DAZ, Ogre engine, Blender, OpenSceneGraph, COLLADA DOM, RT, CFX, RefinerySony Computer Entertainment, Feeling Software, NVIDIA and others


Thurs, 8/03/2006, 10:00 AM - 12:00 PM
Room 251

Session Name Speaker Time
Khronos Overview and OpenGL ES in ContextNeil Trevett, NVIDIA10:00 - 10:15
State of the Union from the Working Group Chair Tom Olson, TI10:15 - 10:50
OpenGL ES debugging and profiling techniques using gDEBugger ESYaki Tebeka, Graohic Remedy10:50 - 11:00
Open Source Efforts around OpenGL ES APIHans-Martin Will, Vincent11:00 - 11:10
Member DemosOpenGL ES Working Group members11:10 - 11:30
Audience Q&AOpenGL ES Working Group members11:30 - 11:45


Session Name Speaker Time Location
OpenKODE: An Open Mobile Media Development Environment Randi Rost, Lars Bishop,
Chris Hall, Robert Simpson,
Dan Rice, Brian Murray,
Nathan Charles, Mark Barnes,
Timo Suoranta
Mon, 7/31/2006
8:30 am - 12:15 pm
Room 102
SPEC/GPC Press Luncheon - Update on Graphics Boards Jon Peddie Wed, 8/02/2006
12:00 pm - 1:00 pm
Rm. 251