Current events are located here. We've collected some of the more interesting items from this event for you:
Khronos standards are fundamental to many of the technologies on display at SIGGRAPH and the latest updates on OpenGL, COLLADA and mobile graphics will be on display on many of our members and partners booths.
Bookmark this web page as your information hub to everything Khronos at SIGGRAPH this year.
Now hosting six BOFs with updates on Khronos APIs; see demos and win door prizes
Khronos Group founders and members are excited to return to Los Angeles to talk about how Khronos APIs let developers tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones.
|Event||DATE||TIME||Location / Room #|
|KITE BOF (Education)||Aug 5th||3pm - 5pm||LACC rom 506|
|News Conference||Aug 8th||1pm - 2pm||Gold Ballroom – Salon 3|
|COLLADA BOF||Aug 8th||2pm - 3pm||Gold Ballroom – Salon 3|
|OpenCL BOF||Aug 8th||3pm - 4pm||Gold Ballroom – Salon 3|
|WebGL BOF||Aug 8th||4pm - 5pm||Gold Ballroom – Salon 3|
|OpenGL ES and MOBILE BOF||Aug 8th||5pm - 6pm||Gold Ballroom – Salon 3|
|OpenGL BOF||Aug 8th||6pm - 7pm||Gold Ballroom – Salon 3|
|OpenGL Party||Aug 8th||7pm - 9pm||Gold Ballroom – Salon 1, 2 & 3|
Sunday, August 5 | 3:00 PM – 5:00 PM | LACC | Room 506
Khronos Institute of Training & Education (KITE) is an initiative to increase communication and cooperation between INDUSTRY and EDUCATORS
Join us for an important update on the Khronos Groups KITE program (Education and Certification)
Wednesday, August 8 | 1:00 PM – 2:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom – Salon 3
Join us for great news about Khronos APIs!
Wednesday, August 8 | 2:00 PM – 3:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom – Salon 3
See cutting-edge DCC tools and applications for gaming, 3D web, and visualization, and artworks generated from COLLADA content-creation-supporting media.
Wednesday, August 8 | 3:00 PM – 4:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom – Salon 3
Meet designers and implementers of this significant new standard for heterogeneous parallel programming on GPUs and CPUs. Learn how OpenCL interoperates with OpenGL, enabling advanced, cross-platform, visual-computing applications.
OpenCL Programming Guide, published by Addison Wesley
|NVIDIA||Neil Trevett||Session Intro|
|AMD||Mike Houston||OpenCL 1.2 Intro (including ICD), OpenCL and AMD|
|Intel||Adam Lake||CLU, Intel and OpenCL|
|Adobe||Eric Berdahl, Dave McGavran and Sarah Kong||Using OpenCL|
Wednesday, August 8 | 4:00 PM – 5:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom – Salon 3
WebGL is a cross-platform, royalty-free web standard based on OpenGL ES 2.0. WebGL is shader-based using GLSL, bringing plugin-free 3D to the web, directly into the browser.
The WebGL BOF at SIGGRAPH this year will be comprised of lightning talks
demonstrating delivery of leading edge 3D content in the browser:
Wednesday, August 8 | 5:00 PM – 6:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom – Salon 3
OpenGL ES is royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. Attend for the latest news and updates! Also, get the inside track on OpenVG, OpenMAX, and all the new-media APIs being used to develop the billion-dollar, billion-user gaming and mobile multimedia markets!
|ARM||Tom Olson||Introduction and Overview|
|Benj Lipchak||OpenGL ES API Specification Update|
|TBD||TBD||GLSL ES Language Specification Update|
|Ericsson||Jacob Ström||Texture Compression for OpenGL ES|
|ARM||Tom Olson||OpenGL ES News and Wrap-up|
Wednesday, August 8 | 6:00 PM – 7:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom –Salon 3
Learn more about OpenGL, the most widely adopted 2D/3D graphics API, from the ARB and leading OpenGL companies.
The latest news and features for OpenGL – Barthold Lichtenbelt (NVIDIA)
Cool things you never dreamed you could do with OpenGL – Bill Licea-Kane (AMD)
Left 4 Dead 2 Linux: From 6 to 300 FPS in OpenGL– Rich Geldreich (Valve)
Perspective on 20 years of OpenGL
Wednesday, August 8 | 7:00 PM – 9:00 PM | JW Marriott Los Angeles at LA Live | Gold Ballroom –Salon 1, 2 & 3
Join us for a celebration of 20 years of OpenGL!
Come to the Aug 8th OpenGL BOF 20th Anniversary party and YOU get the presents!
Besides an open bar from 7-9PM* – prizes being given away include:
*cash bar after 9 PM
Visit us in Booth #758, #759 and #858
Visit Khronos Main Reception at booth #759 and Khronos Press & Educators Open House at booth #858 to see these Khronos Members display various Khronos Group-developed technology in action.
|Introduction to Modern OpenGL|
SUNDAY, 5 AUGUST
Edward Angel, University of New Mexico
Dave Shreiner, ARM, Inc.
|The course begins with an overview of the complete OpenGL pipeline, introducing all the latest shader stages. Then it focuses on the shader-based pipeline, which requires an application to provide both a vertex shader and a fragment shader. It also includes an summary of key graphics concepts: the synthetic-camera model, transformations, viewing, and lighting.|
|Virtual Texturing in Software and Hardware|
|MONDAY, 6 AUGUST
2:00 PM - 3:30 PM
LACC - Room 403AB
Juraj Obert, Advanced Micro Devices, Inc.
J.M.P. van Waveren, id Software LLC
Graham Sellers, Advanced Micro Devices, Inc.
|This course introduces partially resident textures (PRTs), a new GPU feature for virtual texturing, and contrasts them with software-based methods of virtual texturing. PRTs are available in the Southern Islands (Radeon HD 7xxx) family of graphics processors.|
|Beyond Programmable Shading|
|TUESDAY, 7 AUGUST
9:00 AM - 12:15 PM
LACC - Room 403AB
Mike Houston, Advanced Micro Devices, Inc.
Aaron Lefohn, Intel Corporation
Johan Andersson, DICE
|As the first in a series, this course introduces trends and directions in this emerging field: parallel graphics architectures, parallel programming models for graphics, and how game developers are investigating the use of these new capabilities in future rendering engines.|
|FirePro Advanced 3D Graphic and Compute Features|
|TUESDAY, 7 AUGUST
|AMD, Tianyun Ni||This talk reviews all the features that AMD FirePro solutions provide for 3D graphics and compute through OpenGL, DirectX, and OpenCL. It describes how they apply in specific workflows for digital content creation or video processing.|
|WEDNESDAY, 8 AUGUST
9 am-5:30 pm |
|Join Intel experts for a full day of cutting-edge graphics research deep dives, technical discussions, and exciting demos. From open-source ray tracing kernels and next-gen graphics technologies to OpenCL programming on Intel CPUs and GPUs, learn how to take advantage of latest-generation hardware to identify, optimize, and unleash stellar performance for your next graphics and media workloads.|
|OpenGL in 2012|
|WEDNESDAY, 8 AUGUST
11:50am - 12:30 PM
LACC Room 503
|NDIVIA, Mark Kilgard||Explore the impact of GPUs on state-of-the-art CG and interactive design. Join NVIDIA for eight engaging talks and technical deep dives covering everything from advanced ray tracing and rendering to tessellation. Get insight into today’s most exciting applications and a glimpse into the next generation of groundbreaking advancements. Don’t miss the unveiling of NVIDIA’s latest groundbreaking developer tools.|
|Accelerating Look Development *with* Rhinoceros Interactive Ray-Traced Viewports|
WEDNESDAY, 8 AUGUST
|Imagination Technologies Limited||Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of Rhinoceros learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.|
|GPU Shaders for OpenGL 4.x|
|WEDNESDAY, 8 AUGUST
2:00 AM - 5:15 PM
LACC - Room 408B
Mike Bailey, Oregon State University
|Shader programming has become an indispensable part of graphics application development, but learning to program shaders is difficult, and understanding the effect of shader parameters is even more challenging. This course presents shader development from an interactive standpoint.|
|Desktop Techniques on Your Mobile|
|THURSDAY 9 AUGUST
9:45am – 10:45 am
|ARM||This examination of how to get the most out of the ARM Mali GPU covers key tips and tricks used to simulate desktop-level techniques that mastered in an in-house demo called Timbuktu. Attendees gain an understanding of optimizations and techniques around OpenGL ES, details on a Vertex shader technique to simulate tessellation of terrain, and post-processing approximations of bloom and depth of field. Learn how you can use the ARM DS-5 toolchain to analyze performance of applications and optimize for an uncompromised visual experience.|
|Graphics Programming for the Web|
|THURSDAY, 9 AUGUST
9:00 AM - 12:15 PM
LACC - S2011 Booth
Pushkar Joshi, Motorola Mobility
Mikaël Bourges-Sévenier, Motorola Mobility
Kenneth Russell, Google, Inc.
Zhenyao Mo, Google, Inc.
You can find a complete list of Siggraph Exhibitors here.
|AMD||709||AMD is an innovative technology company dedicated to collaborating with customers and partners to ignite the next generation of computing and graphics solutions at work, at home and at play. At the exhibit stand we will demonstrate how AMD has raised the bar for Digital Content Creation (DCC) and Computer Aided Design (CAD) application performance with the new family of AMD FirePro™ Professional Graphics solutions. AMD will showcase the AMD FirePro™ Professional Graphics solutions in conjunction with leading software solutions.|
|ARM||550||ARM designs the technology that is at the heart of advanced digital products. The ARM® Mali™ family of GPUs brings a wide range of embedded GPU solutions to the market, scaling up to multicore solutions and GPGPU applications. The Mali Developer Center www.malideveloper.com brings together a growing community for highest quality graphics across the broadest range of consumer devices.|
|Codeplay Software Ltd||660||In the semiconductor sector, Codeplay partners with leading chip manufacturers, such as AGEIA, Qualcomm and Movidius, helping them to exploit the full potential of their chipsets and accelerate time-to-market. Our high performance C/C++ compiler technology enables GPU product managers to bring breakthrough new technologies to their graphics processors, significantly reducing development time, costs and risks. Our compiler testing technologies enable the rapid testing of new compilers and languages, such as OpenCL and shader languages. And our expert compiler developers are ready to take on tough optimization and development projects, with years of experience working on graphics processor compilers.|
|Digital Media Professionals Inc||658||DMP is currently developing several graphics IP cores based on the open Khronos™ Group standards (OpenGL ES, OpenVG, OpenCL) and DMP’s cutting edge 3D graphics technology DMP Maestro Technology. DMP Graphics IP cores offer the leading scalability, the best performance vs area ration, and the world's smallest and compliant OpenGL ES2.0 core. DMP customers include multiple consumer electronics OEMs, camera OEMs, SoC vendors. Nintendo 3DS is using DMP PICA200 Graphics IP core for all graphics tasks in the device.|
|Fixstars||761||Fixstars is a leading multi/many-core software development company. We have been utilizing their expertise in parallel programming for software development as well as offer optimization service that bring out the maximum capability of high performance processors, including Intel multi-core, NVIDIA GPUs, ARM, and Cell/B.E, with expertise in parallel programming. Fixstars targets the medical imaging, factory automation and digital content creation markets requiring high intensity image/video processing and offers innovative and cutting edge products. At Siggraph 2012, we showcase an accelerated renderer "lucille."|
|Imagination Technologies||522||Not available|
|Intel Corporation||317||Intel is the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Come by booth 317 to see one of many live presentations at our Intel Theater and to experience our product demonstrations. Intel experts will be available to answer your questions and don't forget to enter to win our great booth prizes!|
|NVIDIA||634, 735||GPUs are widely accepted as the most advanced technology for stunning graphics and parallel processing, powering innovative solutions from more than 150 leading companies. Animators, broadcasters, visual-effects artists, and industrial designers overwhelmingly use NVIDIA® Quadro® and Tesla® GPUs. And with NVIDIA Maximus™ technology, designers and engineers can perform graphics- and compute-intensive work at the same time, on the same machine. The majority of the world's cars and planes, as well as a consumer products ranging from shoes to shampoo bottles, are designed using NVIDIA professional solutions. In film, Quadro GPUs were behind nearly every "Best Visual Effects"|
|Rightware Oy||561||Rightware prides itself on being the world’s leading provider of graphical user interface solution called Kanzi™ and continues to serve and further develop Futuremark’s Mobile and Embedded benchmarks, including 3DMark®Mobile ES 1.1, 3DMark®Mobile ES 2.0, SPMark® for Symbian, SPMark® for Android, Mirada® and SimulationMark®. The core team of Rightware is comprised of talented engineers and graphics designers from Futuremark’s Mobile and Embedded business unit.|
|Smith Micro Software||1130||Smith Micro is headquartered in Aliso Viejo, California, with offices in Europe and Asia, develops and markets wireless multimedia and communications solutions, mobile device management products, image and data compression solutions and many award-winning software products. Smith Micro's complete line of products is available through Smith Micro's Enterprise, Channel and OEM Sales Groups, and direct from our websites, retail and value-added resellers (VARs) partners. Smith Micro's common stock trades on the NASDAQ Global Market under the symbol SMSI .|
|Unity Technologies||357||Not available|
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