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This course is an advanced course on OpenGL where students learn advanced OpenGL concepts including high performance rendering techniques, advanced shading and 3D graphics architectures using a mix of class-room and hand-on programming sessions.
This course is intended for software professionals and students who already have experience with OpenGL programming and want to learn advanced concepts mentioned above.
Understanding of basic 3D graphics concepts and experience with OpenGL and C/C++ programming is a must and will be assumed. Familiarity with UNIX or Windows operating systems and development environments is necessary.