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The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism.
Students use IRIX® systems for all lab work.
Upon completion of this course, the student should be able to:
This course is intended for:
C programming skills are necessary and will be used in class.
The student is over qualified if he/she can write programs with OpenGL that display 3D, depth-buffered, lighted, textured objects in motion.
Class starts at 9:00 AM. The course dates and times will be included in the confirmation notice you receive from SGI after you register.