February 9th 2009: Day 1 - 8:30am - 6:00pm
February 10th 2009: Day 2 - 8:30am - 6:00pm
February 11th 2009: Day 3 - 8:30am - 6:00pm
February 12th 2009: Day 4 - 8:30am - 6:00pm
February 13th 2009: Day 5 - 9:00am - noon
Write programs with the OpenGL™ ES 1.1 application programming interface to draw 3D, lighted, texture mapped, anti-aliased, wire frame and solid geometry.
Write programs with the OpenGL™ ES 2.0 application programming interface.
Write vertex and fragment shader programs to draw many features contained in OpenGL™ ES 1.1 and beyond.
C programming skills are necessary and will be used in the course
Programmer should be familiar with Microsoft Visual Studio C++ or other ID
John Lawless has been developing drivers utilizing OpenGL™since 1992. He has directly worked for IBM, Seaweed Systems and Intelligraphics. His primary focus was OpenGL™ and embedded systems development.
He also has over six years of development experience (Polycom) with video compression and image processing on embedded video conferencing products.
John has worked on numerous projects using OpenGL™ on embedded systems for major companies. He has worked one-on-one with these companies ensuring customer satisfaction.
John has been involved with OpenGL™ since its inception and holds patents for OpenGL™ and graphics driver development. He is ready to share his experience and insights to help you achieve your professional needs.