We've collected some of the more interesting items from this event for you:
The second year of NVIDIA's GTC Mobile Summit brings together an expanded program to explore the cutting edge of how advanced processors such as Tegra K1 are driving the evolution of mobile devices with the raw visual computing power of a supercomputer of just a few years ago.
This year's mobile summit includes a mix in-depth tutorials, rapid-fire sessions and hands-on programming labs and panel discussions to ensure you can find the level of information you need.
|Neil Trevett |
|Khronos Open API Standards for Mobile Graphics, Compute and Vision Processing|
|Bill Polson |
|Making Subdivision Surfaces an Industry Standard with OpenGL, OpenGL ES and WebGL|
|Jan Hermes |
|Challenges in Industrial Visualization on Mobile Devices using OpenGL ES|
|Daniel Sievers ||Chrome on Mobile at 60 FPS: Now and In the Future|
|Mark Kilgard |
|NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web|
|Tony Parisi |
|HTML5 and How the Mobile Web Was Won|
|Fabrice Robinet |
|Streamlined Transmission of 3D Assets with glTF|
|Victor Sand |
|WebGL Magic for Mortals (Not Everyone is a Wizard)|
|Iker Jamardo |
|HTML5 outside the browser survival guide: the challenges of hybrid apps and games|
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