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Tokyo Mobile Developer University

Date: April 28, 2006
Location:

EventGraphicWashington Ariyake Hotel
3-1-28 Ariake, Koto-ku, Tokyo
IBIS ballroom

Free Registration


Schedule of Events

Session Language Length Start Finish Description
Registration   30 8:30 9:00 DEMOS
Neil Trevett, NVIDIA English 30 9:00 9:30 Khronos Overview and OpenKODE
Eisaku Ohbuchi, DMP Japanese 30 9:30 10:00 Khronos Graphics API Introduction
Dan Rice, Sun English 30 10:00 10:30 OpenVG Overview
Break   30 10:30 11:00 DEMOS
Nathan Charles, Creative English 30 11:00 11:30 OpenSL ES Overview
Brian Murray, Freescale English 30 11:30 12:00 OpenMAX Overview
Lunch   60 12:00 13:00 DEMOS
Kristof Beets, Imagination English 30 13:00 13:30 Optimizing OpenGL ES Applications
Robert Simpson, Bitboys English 30 13:30 14:00 OpenGL ES 2.0 and GLSL ES
Hoon-Young Cho, ETRI English 30 14:00 14:30 Overview of MEGA: Mobile 3D Game Engine using OpenGL ES
Break   30 14:30 15:00 DEMOS
Washizu Yoshinori, SONY Japanese 30 15:00 15:30 COLLADA Overview
Christian LaForte, Feeling Software English 25 15:30 15:55 Advanced Shaders and Physics in COLLADA 1.4
Takashi Umezawa, AVID Japanese 25 15:55 16:20 COLLADA and Softimage XSI
Steve Gleitsmann, Emdigo English 25 16:20 16:45 COLLADA and OpenGL ES - Developer Business Case Example
Q&A English 15 16:45 17:00 Audience Questions
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