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Khronos Event
October 7, 2009
COEX ballroom, Seoul Korea

The DevU will run from 1:00PM to 5:00 (or 6:00) PM People can register only for DevU -or- Person who registered for KGC can enter DevU freely, but they need to mark DevU participation to receive proceedings.

Khronos standards are fundamental to many of the technologies on display at KGC. If you manufacture develop multimedia content for games, DCC, CAD or mobile devices, you should attend Khronos Group’s DevU (Developer University) to learn about these new industry standards for royalty-free multimedia development:

  • Applications driving next-generation handset requirements
  • Opportunities opened up by innovation and standardization in graphics and mobile gaming
  • Technological advances in multimedia handset technology

It’s been two years since Khronos Group has hosted a DevU in Seoul and you don’t want to miss your chance to attend this one. Here is a look at the rich content from our last “Developer University” in Seoul in 2007.

Press Conference

Wednesday 7th | 11:00 - 12:00 | Coex Intercontinental Ballroom | Room 209

Time Speaker Name Speaker Title Company Talk Description
11:00 - 11:05 Hwanyong Lee CTO HUONE Introduction to KHRONOS Press Conference
11:05 - 11:25 Tom Olson Chair of OpenGL ES ARM Updates to the Khronos Mobile Ecosystem and OpenWF
11:25 - 11:45 Yeshwant Muthusamy Chair of OpenMAX AL NOKIA Announcing OpenMAX AL 1.0 - New Standard for Mobile Multimedia Applications
11:45 - 12:00 Erik Noreke Chair of OpenSL ES STEricsson OpenSL ES - A standardized API for accelerated 3D audio for embedded devices

Khronos Devu

Wednesday 7th | 13:00 - 18:00 | Coex Intercontinental Ballroom | Rooms 208A & 208B

Title Speaker Name Speaker Title Company Talk Description
13:00 - 13:30 Tom Olson Chair of OpenGL ES ARM KHRONOS Group and Mobile Ecosystems
Introduction to KHRONOS Group and its standards with Mobile Ecosystem.
13:30 - 14:05 Yeshwant Muthusamy Chair of OpenMAX AL NOKIA OpenMAX AL - An Open Standard for Mobile Multimedia Applications
Introduction to OpenMAX AL Standards for Mobile Multimedia Application. This is first release of standard.
14:05 - 14:25 Erik Noreke Chair of OpenSL ES STEricsson OpenSL ES - 3D Audio for Embedded Devices
OpenSL ES - A standardized API for accelerated 3D audio for embedded devices
14:25 - 14:40 Tom Olson Chair of OpenGL ES ARM OpenGL for Mobile 3D Graphics
Overview of OpenGL ES for Mobile 3D Graphics
14:40 - 15:00 Coffee Break and Demonstration -
15:00 - 15:20 Hwanyong Lee CTO HUONE OpenVG - 2D Vector Graphics Applications and Implementations
Overview of OpenVG API (2D Vector Graphics), and its applications and various implementations
15:20 - 15:40 Jaein Hwang Senior Researcher KIST Invited Talk : AR on Mobile Device Using KHRONOS Standard
Korean Governmented Project for Augemented Reality for Mobile Device
15:40 - 16:00 Avi Shapira Co-founder gRemedy OpenGL and OpenGL ES profiling and code optimization
How to profile and opmized OpenGL and OpenGL ES code. (Especially iPhone Application)
16:00 - 16:20 Kangyoung Chung CEO ideaWorks3D Airplay 4.0 : OpenGL ES 2.0 and OpenKODE Supports
Introduction to Airplay 4.0 platform for Game Development supporting OpenGL ES 2.0 and OpenKODE
16:20 - 16:40 Coffee Break and Demonstration -
16:40 - 17:00 Tero Sarkkinen VP Futuremark Kanzi UI : OpenGL ES 2.0 based UI solutions
Kanzi UI solution with a demo of OpenGL ES 2.0 based UI in a real device
17:00 - 17:20 Howard Cho General Manager NVIDIA Worldwide trend of mobile 3D graphics and being part of it.
Overview of world wide trend of mobile 3D graphics and vision of nVIDIA
17:20 - 17:40 Jeff Moles General Manager Antix Lab Antix + Khronos: How to Launch a Market-Changing Game Service
Why Antix IP plus Khronos APIs are the only viable route to a truly differentiated gaming service and platform
17:40 - 18:00 Hessed Choi Field Appl. Engineer ARM ARM Mali Architecutre
Explain ARM Mail Architecture for supporting OpenGL ES and OpenVG
Wrap-up / Q&A Session / Exchange Cards / Social Meeting