Dan Ginsburg (Staff Engineer, ATI Research)

Neil Trevett (Vice President Embedded Content, NVIDIA)

Rémi Arnaud (Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA)

Baback Elmieh (Lead Programmer/Software Architect, Qualcomm)

Christian Laforte (President, Feeling Software)

Aaftab Munshi (Architect, ATI)

Brought to you with the collaboration of the industry’s leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.

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Dan Ginsburg (Staff Engineer, ATI Research)

Neil Trevett (Vice President Embedded Content, NVIDIA)

Rémi Arnaud (Graphics Architect, SONY COMPUTER ENTERTAINMENT OF AMERICA)

Baback Elmieh (Lead Programmer/Software Architect, Qualcomm)

Christian Laforte (President, Feeling Software)

Aaftab Munshi (Architect, ATI)

Brought to you with the collaboration of the industry’s leading OpenGL ES hardware and software vendors, this day-long tutorial provides an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics. The tutorial includes detailed descriptions of the latest features of OpenGL ES 2.0 and the latest extensions, followed by several case-studies of rendering effects that are enabled by these features. The tutorial also focuses on optimizing shaders and applications for maximum interactive performance. Special attention will be given to the unique performance and design requirements of embedded applications.

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Date: March 21, 2006
Website: http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1338

Graphics Rendering with OpenGL ES Sessions Speaker Time
Khronos/OpenGL ES Overview Neil Trevett, nVidia 10:10AM-11AM
COFFEE BREAK 11AM-11:15AM
OpenGL ES 1.1+/2.0 Technical Overview Aaftab Munshi, ATI 11:15-11:50AM
Advanced Rendering Techniques with ES 1.1+ Dan Ginsburg, ATI 11:50-12:30PM
LUNCH BREAK 12:30-2:00PM
OpenGL ES Performance Optimization Case Study Baback Elmieh, Qualcomm 2:00-2:45PM
OpenGL ES on Symbian Jani Vaarala, Nokia 2:45-3:15PM
Portable OpenGL ES 3D Engine Development Tim Closs, Ideaworks3d 3:15-4:00PM
COFFEE BREAK 4:00-4:15PM
PSG:L and COLLADA Overview Remi Arnaud, Sony 4:15-5:00PM
COLLADA FX Tools Christian LaForte, Feeling Software 5:00-6:00PM
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