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The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Day 1 - 10:00 - 17:00 (open at 9:30)
Day 2 - 10:00 - 17:00 (open at 9:30)
Attendees should have familiarity with:
This course is held in Japanese.
|Day 1||Day 2|
Chapter I: Overview of OpenGL ES 2.0
Chapter II: GLSL 1.1.0
Chapter III: GLSL ES 1.00
* Please note the topics of this course are subject to change without prior notice.