This event is now over

We've collected some of the more interesting items from this event for you:

Presentations
Media
Press
Press Kits
    No press kits for this event
EventGraphic

Date: March 24 2009
Location: Room 3002 in Moscone Center - West Hall, San Francisco

Attend Khronos "Developer University" at GDC09 San Francisco

Wow! At our GDC session we tell you about:

  • OpenGL 3.1 - a streamlining of the OpenGL API that also adds cutting edge acceleration functionality
  • OpenCL 1.0 - portable heterogeneous parallel computing that works smoothly with OpenGL to open a new world of visual computing opportunities
  • OpenSL ES 1.0 - an API for enhanced mobile audio that forms the final piece of the Khronos mobile ecosystem
  • Accelerated 3D for the Web - a new initiative spearheaded by Mozilla with Khronos to bring dynamic 3D graphics to web content everywhere.

...and more updates on other Khronos Group cross-platform APIs for advanced graphics and media acceleration.

Khronos open standards are the foundation of many of the products you will see on display at GDC and GDC Mobile. If you develop multimedia content, attend to learn how these APIs will let you tap into cutting edge graphics and media processing on platforms ranging from high-end workstations to mobile phones. This day-long series of sessions will give you up-to-the-minute updates on OpenCL, OpenGL, COLLADA, and handheld graphics standards such as OpenGL ES and OpenVG.

Schedule

  • Date: March 24th at 10AM-7PM at San Francisco, CA
  • Room: Moscone Center - West Hall – Room 3002
  • Demos: Continually on table tops at back of room or on second screen at front of room during sessions
Time Slot Description Presenter
10:00am-11:00am Khronos Announcements - OpenGL 3.1, OpenSL ES, OpenCL NVIDIA, Neil Trevett
State of Visual Computing Market Jon Peddie Research, Jon Peddie
Accelerated 3D on the Web Mozilla, Vladimir Vukicevic, Infrastructuralist
Questions
11:00am-11:15am Coffee Break
11:15am-12:45pm OpenCL: Khronos Overview and Introduction to OpenCL NVIDIA, Neil Trevett
OpenCL: OpenCL Specification Overview AMD, Mike Houston / NVIDIA / Cyril Zeller
OpenCL: Cloth Physics using OpenCL EA, Andrew Brownsword
Questions
12:45pm-2:00pm Lunch break
2:00pm-4:00pm OpenGL: Overview of OpenGL 3 NVIDIA, Barthold Lichtenbelt
OpenGL: How To Transition to OpenGL 3 Jeremy Sandmel
OpenGL: Blizzard's Perspective on OpenGL Blizzard, Rob Barris
OpenGL: Transgaming's Perspective on OpenGL Transgaming, Gavriel State
OpenGL: gDEBugger demo and announcement Graphic Remedy, Yaki Tebeka
OpenGL: Questions and Trivia
4:00pm-4:15pm Afternoon Break
4:15pm-5:45pm COLLADA: Overview of COLLADA 1.4.2 and 1.5 Biodroid, Bruno Patatas
COLLADA: COLLADA 1.4 conformance suite update XS, Mark Barnes
COLLADA: COLLADA in Virtual Worlds IBM, Suzy Deffeyes
COLLADA: Questions  
5:45pm-7:00pm Mobile: Khronos Mobile Ecosystem NVIDIA, Neil Trevett
Mobile: Launch of OpenSL ES 1.0 ST Ericsson, Erik Noreke
Mobile: Introduction to OpenGL ES ARM, Dave Shreiner
Questions  

GDC Updates:

Details about the technology to be discussed

Member and Partner events at GDC

Optimizing for OpenGL ES 2.0: The foundations of Firemint's Real Racing - OpenGL ES 2.0

Explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. Attendees will hear development guidelines, optimization tips and tricks, high performance shaders and insight into the actual development experience gained during the creation phase. Specific techniques will be discussed for cross platform development including: targeting devices with variable capability or performance levels, working with bandwidth limits and using optimization utilities.

Speaker: Kristof Beets (Business Development Manager, Imagination Technologies), Kynan Woodman (Development Director, Firemint)
Date/Time: Monday March 23, 2009 at 3:00pm - 3:45pm
Location: Room 130, North Hall
Experience Level: Intermediate
Track: Mobile - Programming
Format: 45-minute Lecture

Developing Mobile 3D Games Using the POWERVR SDK and Tools - OpenGL ES 1.1 and 2.0

Learn how to the use the tools and SDK developed to support the POWERVR graphics technology – the leading graphics technology in the phone and netbook markets, which has shipped in over 140 million cellphones. Gain a practical and detailed introduction in this leading SDK package for OpenGL ES 1.1 and 2.0 mobile 3D-content development.

Speaker: Kristof Beets (Business Development Manager, Imagination Technologies)
Date/Time: Wednesday March 25, 2009 12:00pm - 13:00pm
Location: Room 2012, West Hall
Experience Level: All
Track: Programming
Format: 60-minute Sponsored Session

Maps

EventGraphic
safety