Khronos at GDC

Date: February 27 – March 3, 2017
Location: San Francisco
Venue: Moscone Center

Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, with a full day of sessions and with a booth on the show floor.

Bookmark this web page as your information hub to everything Khronos at GDC this year.

Visit the Khronos Booth #2419

Come to the Khronos booth to get your Khronos stickers and t-shirt, and get answers to your questions about Khronos technologies. Also see demos and presentations from these Khronos members:

Khronos GDC Demo from ARM Khronos GDC Demo from The Brenwill Workshop Khronos GDC Demo from Samsung Khronos GDC Demo from Silicon Studio Khronos GDC Demo from Z Space

Come for a presentation, then stick around and chat with the presenter. Minimum pass needed for this: GDC Expo

Day Booth Talks
Wednesday, March 1 11:00
Silicon Studio
The Brenwill Workshop
Thursday, March 2 11:00AM
The Brenwill Workshop
Samsung Electronics
Friday, March 3 10:00AM
The Brenwill Workshop
Samsung Electronics

Visit Khronos at VRDC 2017

Date: Feb 27 - 28 (With GDC)
Location: Moscone Center, North Hall, San Francisco

Is your company involved with the growing VR market?

Check out our table at VRDC where we look forward to talking with you about the Khronos VR Initiative that was launched last year. If your company isn't participating with this initiative, perhaps it should be! Look for our table #TT06 in Moscone North, between ballrooms 134 and 135. Minimum pass needed for this: GDC Expo

Khronos 3D Graphics Developer Day Sessions at a Glance

Date: Tuesday, February 28, 10AM to 6PM
Location: Room 3022, West Hall

Check back here as the time draws near to see any last-minute additions. Minimum pass needed for this: GDC Expo

Time Session Description
10:00 AM Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF

Speakers: Ken Russell (Google), Tony Parisi (Unity), Neil Trevett (NVIDIA), Zhenyao Mo (Google), Brandon Jones (Google), Kai Ninomiya (Google)

3D graphics on the Web is rapidly evolving, This session discusses the latest innovations coming in WebGL 2.0 as well as glTF, technologies from Khronos that brings the power of OpenGL to 3D web graphics. We also discuss how WebVR is leveraging these standards to bring Virtual Reality to a browser near you!
11:20 AM Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?

Speakers: Cass Everitt (Oculus), Joe Ludwig (Valve), Nick Whiting (Epic Games), Devin Reimer (Owlchemy Labs), Yuval Boger (Sensics), Alon Or-bach (Samsung)

The rapid growth of the virtual reality market has led to platform fragmentation, forcing applications and engines to be ported and customized to run on multiple VR systems. This slows the widespread availability of compelling VR experiences, creates added expense for developers, and consumes resources that could be better spent on innovating.
This panel discussion will consider the challenges of bridging between VR platforms, and to what extent standards could ease the pain to drive more innovation in the hardware and software spaces. Come hear about how Khronos APIs such as Vulkan and OpenGL ES are already enabling low-latency GPU rendering, as well as the potential of the recently announced Khronos VR Initiative to grow the virtual reality ecosystem by standardizing access to common functionality in VR systems. This will be an interactive session, so please come armed with questions – and your tales of platform porting pain!
1:20 PM Vulkan Game Development on Mobile

Speakers: Alen Ladavac (Croteam), Soowan Park (Samsung), Marius Bjørge (ARM)

Vulkan is an explicit 3D graphics and compute API with cross-platform portability. Since its release in February 2016, it has gained official support in Android and has been exposed on a number of noteworthy mobile devices. Hear first-hand from developers that worked on game titles for mobile using Vulkan and how you can design your code to get impressive performance improvements.
2:40 PM Vulkan on Desktop Deep Dive

Speakers: Jörg Wollenschläger (Silicon Studio)

Vulkan promises portability and high-performance on the desktop. Twelve months after Vulkan's February 2016 launch, is the promise being fulfilled? Come hear the key learnings from developers that have been at the cutting edge of exploring Vulkan's capabilities.
4:00 PM When Vulkan was One: Looking Back, Looking Ahead

Speakers: Tom Olson, Alon Or-bach, Alen Ladavac (Croteam), Other speakers TBD

We will start with an overview of the highs and lows for Vulkan in its first year as a public API, and talk about where should Vulkan go next. Then our panel will reveal the uncensored, inside track from developers that have been instrumental in defining and driving the Vulkan API. Stick around after the session for a beer and chat.

WebGL/glTF/WebVR Meetup

Date: March 2, 6:30PM
Location: Galvanize, 44 Tehama Street, San Francisco, CA
Registration: WebGL/WebVR Meetup - No GDC or VRDC pass needed to attend.

The Khronos Group is sponsoring this WebGL/WebVR Meetup:

  • W3C - we will have an update from the W3C regarding the progress towards advancing a Declarative WebVR standard.
  • Josh Carpenter (Google) - Josh will be briefing us more about his vision for declarative WebVR.
  • A-Frame - we will be getting a briefing on the amazing A-Frame library, which will be further developed as we move towards a spec for Declarative WebVR.
  • Ilia Glazkov (JauntVR) - Ilia has built Jaunt's web player. Ilia will be talking on on building out a web player for 360° video, covering the WebGL, spatial audio, variable bitrate streaming, and the guided viewing experience.
Vulkan Shirt at GDC WebGL Shirt at GDC glTF Shirt at GDC

It’s not all about the free stuff, but…

Flaunt your API-allegiance at GDC with a free Khronos t-shirt available at the booth and at the sessions below. Can't make it to GDC? Buy a t-shirt online!

Have you seen the latest design of the Vulkan T-shirt? Get yours at our booth or at our Vulkan sessions. We'll also have WebGL and glTF shirts, and reference guides for Vulkan and WebGL.


Khronos-related Courses, Papers, and BOFs

Time Place Description
Advanced Graphics Techniques Tutorial Day
TBD Brought to you with the collaboration of the industry's leading hardware and software vendors, this day-long tutorial provides professional insight on how to create cutting-edge game graphics on the PC platform. This year will place special emphasis on the new programming model and hardware capabilities enabled by explicit graphics APIs such as DirectX 12 and Vulkan.
More Details
D3D12 & Vulkan: Lessons Learned
TBD Vulkan and DirectX®12 are low-level APIs which require developers to think about graphics in a new way. They have been around for just over a year now and resulted in big changes in the way engines are designed. At the same time, the first wave of games shipping on those APIs have influenced them resulting in various updates and extensions. This session will look at the evolution of Vulkan & DirectX®12 since its release, including a look at successful design patters for engines.
More Details

Khronos Members and Associates Exhibiting

You can find a complete list of GDC Exhibitors here.

Booth #
Booth #
Blizzard Entertainment, Inc.
Codeplay Software
Epic Games
Imagination Technologies
Silicon Studio


Conference Code of Conduct: The Khronos Group is dedicated to providing a harassment-free conference experience for everyone. Visit our Code of Conduct page to learn more.