Frankfurt OpenGL Bootcamp for Mac OS X

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Sep 10-14, 2007
Frankfurt, Germany
Kloster Ederbach

This 5-day training on OpenGL will arm you with the knowledge you need to make your 2D and 3D visualizations fly! By taking full advantage of hardware acceleration, shaders, blending, textures and video we'll help you get the most out of your data. Learn how OpenGL works, what functionality it does and does not provide, various optimization methods for both static and dynamic data, and much more.

The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL. Concepts and exercises which are tangentially related to OpenGL and depend on interaction with the OS will be taught using Mac OS X technologies (such as multiple rendering contexts or multithreaded OpenGL applications).