2016 SIGGRAPH

This event is now over

We've collected some of the more interesting items from this event for you:

Presentations Press Media
July 24-28, 2016
Anaheim, California

Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the examples of the latest updates of many of our APIs in many of our members’ and partners’ booths.

Bookmark this web page as your information hub to everything Khronos at SIGGRAPH this year.

 

Get your free Khronos T-Shirts!

Vulkan Shirt at SIGGRAPH OpenVX Shirt at SIGGRAPH glTF Shirt at SIGGRAPH

Flaunt your API-allegiance at SIGGRAPH with a free Khronos T-Shirt available at the booths and sessions below. Can't make it to SIGGRAPH. Buy a t-shirt online!

Vulkan shirts - NEW design!

  • In the Qualcomm Booth #433
  • Moving Mobile Graphics BOF (Sun. 2pm)
  • Vulkan & NVIDIA: A Deep Dive (Mon. noon)
  • International Khronos Chapters BOF (Tues. 9am)
  • Explore the Vulkan API Loader & Validation Layers (Tues. 11am)
  • At our all-day BOFs (Wed. all day)

glTF shirts

  • Virtual Globes Using WebGL and Cesium (Tues. 10:30am)
  • At our all-day BOFs (Wed. all day)

OpenVX shirts

  • At our all-day BOFs (Wed. all day)


Khronos Chapters BOF

International Khronos Chapters Program

Khronos Chapters at SIGGRAPH

Date: Tuesday 26 July Time: 9:00am – 10:00 am
Location: ACM SIGGRAPH Theater, Anaheim Convention Center, Hall C

An overview of the International Khronos Chapters Program, its activities across the Globe. Find out about this awesome international community interested in open standards such as OpenGL/WebGL, OpenCL, Vulkan.

 


Khronos BOFs

The following BOFs are on July 27, located in Pacific A, Hilton Anaheim, 777 W. Convention Way, Anaheim

OpenVX & OpenCL - 10am – 11:00am

OpenVX and OpenCL sessions at SIGGRAPH

Accelerating Vision Processing with Khronos
The latest on using OpenVX and OpenCL to accelerate vision-processing applications ranging from embedded augmented reality to neural-net scene recognition in the cloud.

  • Neil Trevett, NVIDIA

 

OpenCL, SYCL, & SPIR-V - 11:00am – 12:30pm

OpenCL, SYCL and SPIR-V Sessions at SIGGRAPH

Heterogeneous Computing with Khronos
An update on the OpenCL ecosystem for parallel computation including SYCL single source C++ programming, and the SPIR-V intermediate language for parallel computation.

  • Neil Trevett, NVIDIA: OpenCL Ecosystem Update and OpenCL 2.2
  • Ralph Potter, Codeplay: SPIR-V 1.1
  • Ben Ashbaugh, Intel: OpenCL C++
  • Luke Iwanski, Codeplay: SYCL 2.2
  • Matias Koskela, Tampere University of Technology: POCL - Open Source OpenCL
  • Alex Bourd and Geoffrey Wenger, Qualcomm: SceneDetect on Snapdragon 820
  • Ben Ashbaugh, Intel: Intel Code Builder

 

WebGL & glTF - 1:00pm – 2:30pm

WebGL and glTF Sessions at SIGGRAPH

3D Web Graphics with Khronos
Discover the cutting edge in WebGL applications with fast-paced demos and presentations, including glTF – the “JPEG for 3D” format specification. Speakers will include:

  • Yuri Kovelenov, Blend4Web: Blend4Web Updates
  • Johannes Schmid, ESRI: ArcGIS JavaScript API with 3D support
  • Max Limper, Johannes Behr, Timo Sturm, Fraunhofer: Physically Based Materials in glTF
  • Alban Denoyel, Sketchfab: Sketchfab Updates
  • Ricardo Cabello, Three.js: Three.js updates
  • Tarek Sherif, BioDigital Human: Streaming assets
  • Sean Lilley, AGI: Cesium and 3D Tiles
  • Remi Arnaud, Starbreeze: glTF
  • Nick Brancaccio, Floored: Improved fidelity for architectural visualization
  • Tony Parisi, WEVR: glTF update and roadmap/call for proposals for 2.0
  • Amanda Watson, Oculus: Oculus and glTF

 

Vulkan, OpenGL, & OpenGL ES - 2:30pm – 6:00pm

3D Graphics with Khronos
The very latest on the Khronos family of 3D APIs, including Vulkan, OpenGL, and OpenGL ES. This session will be broken into several separate sessions, details to follow.

Vulkan, OpenGL and OpenGL ES Session at SIGGRAPH2:30 – 4:00: Vulkan and OpenGL/OpenGL ES Updates
Following a 30-minute presentation from Khronos and the Vulkan working group, we will focus on the ISV experience. Presentations from::

  • Tom Olson, ARM: Vulkan Working Group Chair
  • Neil Trevett, NVIDIA: Khronos Group President
  • Tobias Hector, Imagination Technologies: OpenGL ES Working Group Chair
  • Rolando Caloca, Epic Games
  • Axel Gneiting, id Software: Doom

Vulkan Session at SIGGRAPH4:00 – 5:00: Vulkan Best Practices Roundtable
This panel of ISVs, IHVs, and Vulkan working group members will discuss programmers' best practices for using the Vulkan API for maximum performance and portability.
Panel Members:

  • Rolando Caloca, Epic Games:  Unreal Engine 4 renderer port to Vulkan
  • Axel Gneiting, id Software: Tech6 engine port to Vulkan -Doom
  • Tobias Hector, Imagination Technologies
  • Chris Hebert, NVIDIA
  • Dan Archard, Qualcomm

Vulkan tshirt graphic5:00 – 6:00: Vulkan Tools Roundtable
Our panel of ISVs, IHVs, and Vulkan working group members will discuss the state of tools for the Vulkan ecosystem: What tools exist today? What are the pros and cons of the various tools? What tools will be needed in the future?
Panel Members:

  • Bill Hollings, Brenwill Workshop: MoltenVK
  • Andrew Woloszyn, Google: SPIR-V tools
  • Karl Schultz, LunarG: vktrace/vkreplay, apidump, screenshot
  • Kyle Spagnoli, NVIDIA: NVIDIA Nsight

 


Khronos After Party - Pacific A - 6:00pm - 9:00pm

After Party Blitz

Come celebrate another great year of graphics with the people behind some of the industry's leading visual computing technologies. We’ll have beer, pizza, music, and Khronos Members available to answer your questions or talk about Khronos technologies.

We wanted to have a demoscene contest, but we decided there wasn’t enough time to organize one! Since we have two giant screens in the room, we will be showing the coolest demoscene videos we can find during the party. If you’d like us to include your video in the reel, please submit it by July 25.

Demos during party

  • Brenwill Workshop: Vulkan on IOS
  • Cesium: glTF & WebGL
  • NVIDIA: Vulkan
  • ARM: VR

Submit Video

 

Khronos-related Courses, Papers, and BOFs

Time Place Description
Moving Mobile Graphics (with Vulkan Best Practices)
Sunday, 24 July
2:00 pm - 5:15 pm
Click to View
Anaheim Convention Center
Ballroom D
This half-day course provides a technical introduction to mobile graphics spanning the hardware-software spectrum and explores the state of the art with practitioners at the forefront of mobile graphics. The course explores key advances in mobile graphics, including virtual reality, image processing with GPU compute, efficient use of new low-overhead APIs, and tailoring algorithms for mobile architectures.
Teaching Computer Graphics Inside a Browser: WebGL and Three.js
Sunday, 24 July
4:00 pm - 5:15 pm
Click to View
Anaheim Convention Center
Room 201D
Leading graphics educators share examples, experiences, and perspectives on using browsers to teach graphics programming
NVIDIA OpenGL in 2016
Sunday, 24 July
5:45 pm - 6:45 pm
More NVIDIA talks
Anaheim Convention Center
Room 210D
Mark Kilgard, Jeff Kiel Principal Software Engineer, Manager, Graphics Tools
Immersive Visualization for Science, Research and Art - International
Monday 25 July
9:00 am - 11:00 am
Click to View
ACM SIGGRAPH Theater
Hall C
This BOF session focuses on immersive visualisation systems for science, research, and art. The session includes invited speakers and panel discussions, including an update from Neil Trevett on the Khronos API Ecosystem: Vulkan, OpenCL, and OpenVX
Vulkan and the Khronos API Ecosystem
Monday 25 July
11:30 am - 12:00 pm
More NVIDIA talks
Anaheim Convention Center
Room 210D
Neil Trevett, Vice President Developer Ecosystem
Vulkan and NVIDIA: A Deep Dive
Monday 25 July
12:00 pm - 1:45 pm
More NVIDIA talks
Anaheim Convention Center
Room 210D
Tristan Lorach. Jeff Kiel, Manager of Devtech for Professional Visualization Group, Manager, Graphics Tools
Virtual Globes Using WebGL and Cesium
Tuesday, 26 July
10:30 am – 12:00 pm
Click to View
Anaheim Convention Center
Room 203B
Cesium is an open-source 3D engine for creating virtual globes on the web with WebGL. This session presents an overview of the engine, user apps, and future plans.
Explore the Vulkan API Loader and Validation Layers
Tuesday, 26 July
11 am – 12:00 pm
Click to View
Anaheim Convention Center
Room 213B
The Vulkan API loader and Validation Layers are open source elements of the Vulkan Ecosystem. Come learn and exchange technical information with developers of the Vulkan Loader and Validation Layers from Google and LunarG.
Vulkan on NVIDIA: The Essentials
Tuesday, 26 July
1:30 pm – 1:55 pm
More NVIDIA talks
Booth 509 Tristan Lorach, Manager of Devtech for Professional Visualization Group
An Introduction to Graphics Programming Using WebGL
Wednesday, 27 July
9 am – 12:00 pm
Click to View
Anaheim Convention Center
Pacific A
An accelerated introduction to programming with WebGL, including a summary of WebGL 2.0 and some profiling and debugging tools.

 

Khronos Members and Associates Exhibiting at SIGGRAPH

You can find a complete list of Siggraph Exhibitors here.

Khronos Member Booths

Maps and Directions



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