2016 GPU Technology Conference

This event is now over

We've collected some of the more interesting items from this event for you:

Presentations
April 4-7, 2016
San Jose McEnery Convention Center, Silicon Valley, California

GTC will be held in sunny San Jose, California, where the average temperature in March is 66 degrees Fahrenheit/18 degrees Celsius. Come in the weekend before or stay a few days after to experience all that the Bay Area has to offer, including the beautiful city of San Francisco, the world-renowned wine country of Napa, and the incomparable natural beauty of the Monterey coast.

Schedule

Co-located at GTC will be the "Silicon Valley WebGL Meetup" on WebGL / WebVR

For the latest up-to-date list of Vulkan, OpenCL and OpenGL ES session, please refer to the official GTC sessions page.

TimeSessionDetails
TALK
April 4
11:00 - 11:50
Khronos API Ecosystem Update – Including Vulkan, OpenCL, OpenVX and SPIR-VRoom
LL20C
April 4
14:00 - 14:25
Image Classification Using Deep Neural Networks on NVIDIA CUDA® Mobile Platforms OpenGL
Location
Grand Ballroom
April 5
13:00 - 13:25
Run-Time Scene-Graph Construction from Geographic Source Data OpenGL
Location
Room 210E
April 5
14:00 - 14:25
Towards Interactive Visual Exploration of Massively Parallel Programs Using a Domain-Specific Language OpenCL
Location
Room 211B
April 5
14:30 - 14:55
Image Compositing on GPU-Accelerated Supercomputers OpenGL
Location
Room LL21D
April 5
14:30 - 14:55
Rendering Challenges in Quill: A VR Sketching Tool OpenGL
Location: Room LL20C
April 5
16:30 - 16:55
GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web OpenCL, WebCL, WebGL
Location
Room LL21D
April 6
09:00 - 09:25
Navigating the In-Situ Visualization Landscape OpenGL
Location
Room LL21D
April 6
10:30 - 10:55
VMD+NVIDIA OptiX™: Streaming Interactive Ray Tracing from Remote GPU Clusters to Your VR Headset OpenGL
Location
Room LL20C
TUTORIAL
April 4
09:00 - 09:50
Vulkan and NVIDIA: The Essentials Vulkan
Room
LL20C
April 4
10:00 - 10:50
High-Performance, Low-Overhead Rendering with OpenGL and Vulkan OpenGL, Vulkan
Room
LL20C
April 4
13:00 - 13:50
VKCPP: A C++ Layer on Top of Vulkan Vulkan
Room
LL21B
April 4
14:00 - 14:50
VR Multi GPU Acceleration Featuring Autodesk VRED OpenGL
Location: Room LL20C
April 4
15:00 - 15:50
Robust Software Development: Bug Prevention and Isolation Room
211A
April 4
16:00 - 16:50
GPU-Driven Rendering in Vulkan and OpenGL Room
210E
April 4
16:00 - 16:50
Performance Considerations for OpenCL on NVIDIA GPUs OpenCL
Location: Room 211A
April 4
16:00 - 16:50
Massive Time-lapse Point Cloud Rendering with VR OpenGL
Location: Room LL20C
HANGOUT
April 4
14:00 - 15:00
Hangout: Vulkan Vulkan
Location
Pod A
April 4
14:00 - 15:00
Hangout: Maximizing Performance of CUDA and OpenGL Applications OpenGL
Pod C
April 5
13:00 - 14:00
Hangout: Vulkan C++ API Vulkan
Location
Pod C
April 5
15:00 - 16:00
Hangout: Vulkan Vulkan
Location
Pod B
April 5
16:00 - 17:00
Hangout: OpenGL VR Multi-GPU Acceleration OpenGL
Location: Pod B
April 5
16:00 - 17:00
Hangout: NVPRO-Pipeline OpenGL
Location: Pod A
POSTER
April 4
17:00 - 19:00
Fast Sorting in OpenGL Shaders for Order Independent Transparency OpenGL
Location: Grand Ballroom
April 4
17:00 - 19:00
A Rasterization Based Line Segment Intersection Algorithm for Urban Mobility Simulations OpenGL
Location: Grand Ballroom