• Tags: OpenCL
If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.
A full-day of technical sessions aimed at providing 3D developers a wealth of best practice (and worst practice!) to help you learn how to get the most out of Vulkan in your engine, application or title. KhronosUK Meetup group is delighted that ARM are hosting the meeting for the day, and also inviting the group to join them for a drink after at the Cambridge Beer Festival! If you can't make this event, no worries, you can catch the livestream here. Checkout the complete schedule. @Croteam, @DSFishlabs, and @feralgames will be presenting their experience of moving their games to Vulkan.
PC Perspective had the opportunity to have a phone interview with Neil Trevett, president of the Khronos Group and chairman of the OpenCL working group, and Tom Olson, chairman of the Vulkan working group. While OpenCL is planning to merge into the Vulkan API, the Khronos Group wants to make it clear that “all of the merging” is coming from the OpenCL working group. The Vulkan API roadmap is not affected by this decision. Of course, the Vulkan working group will be able to take advantage of technologies that are dropping into their lap, but those discussions have not even begun yet. Read the entire post to learn more about the exciting future of OpenCL and Vulkan.
• Tags: OpenCL
The Intel Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® Processor Graphics (Intel® HD Graphics and Intel® Iris® and Intel® Iris® Pro). clDNN includes highly optimized building blocks to implement convolutional neural networks (CNN) with C and C++ interfaces. This library is also used in the Deep Learning Toolkit found in the Intel Computer Vision SDK Beta. The clDNN library can be accessed at github. To learn more on how to use clDNN see whitepaper
• Tags: Members
The Khronos Group is proud to announce that UX3D has joined as an Associate Member. UX3D - Real time graphics experiences - offers creative and innovative 3D visualizations, serving all major industries. From consulting, concept to development, UX3D transforms state of the art real time graphics engineering and motion design into next generation interactive, dynamic and immersive visual experiences. Our mission is to provide cutting edge graphic technologies to enhance opportunities for future-oriented markets and business applications.
PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler.
Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.
Join Khronos Seattle chapter leader Tim Reha on stage along with Joe Ludwig, developer at Valve (Khronos member), Stephanie Hurlburt co-founder of Binomial (Khronos Member), Ryan Wang from Outpost Capital, and Vinay Narayan from HTC Vive (Khronos Member).
• Tags: glTF
Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.
• Tags: OpenCL
The Generic Graphics Library (GEGL) is best known as the backend for image processing software Gimp. GEGL is a graph based image processing framework that allows users to chain together image processing operations represented by nodes into a graph. It provides operations for loading and storing images, adjusting colors, filtering in different ways, transforming and compositing images. GEGL-OpenCL is an educational initiative that aims to get more developers to study and use OpenCL in their projects.