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Khronos Announces VR Standards Initiative

The Khronos Group today announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices.

The rapid growth of the virtual reality market has led to platform fragmentation, forcing VR applications and engines to be ported and customized to run on multiple VR runtimes, and requiring VR sensors and displays to be integrated with multiple driver interfaces. This fragmentation slows the widespread availability of compelling VR experiences, creating added expense for developers wishing to support multiple VR devices, and hindering the adoption of innovative user interface technologies.

Any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Design contributions from any member are welcome. Some of the Khronos member companies helping to get this initiative underway include AMD, ARM, Epic Games, Google, Intel, LunarG, NVIDIA, Oculus, Razer, Tobii, Valve and VeriSilicon. More information on this initiative and and how to join the Khronos Group is available at:

- VR landing page
- Press Release
- Khronos and VR at SIGGRAPH Asia
- VR community chat

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Voices of VR Podcast with Neil Trevett

Kent Bye with Voices of VR podcast had a chance to chat with Khronos Group President Neil Trevett to talk about the call for participation to the Khronos Group VR Standards Initiative.

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Early Snapdragon 835 benchmark shows impressive boost in OpenGL ES performance

In the high-level test, the Adreno 540 GPU scored 41.4 fps (Offscreen) in Manhattan 3.1 OpenGL ES 3.1, 61.8 fps (Offscreen) in Manhattan OpenGL ES 3.0, and 114.9 fps (Offscreen) in T-Tex OpenGL ES 2.0. The scores suggest the new Adreno 540 GPU is around 30% more powerful than the Adreno 530 GPU inside the Qualcomm Snapdragon 821.

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Khronos Group welcomes Sensics as newest Associate Member

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The Khronos Group is proud to announce that Sensics has joined as an Associate Member. Sensics provides technologies, products and expertise that brings companies' VR dreams to life, offering them the missing pieces needed to develop groundbreaking solutions faster. Sensics delivers high-performance off-the-shelf products and also collaborates on customized designs, working with the most innovative technology partners in the world. Sensics is also co-founder of OSVR, the world's largest open-source VR ecosystem.

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Slide presentation from SIGGRAPH Asia now online–includes NNEF and VR Initiative information

Neil Trevett presented "Khronos Graphics, Compute and Vision APIs – including Vulkan Next Generation GPU Acceleration" at SIGGRAPH Asia on December 7th. Included in this presentation is information about the new Neural Networking Exchange Format (NNEF) working group and the new Khronos VR Initiative.

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WebGL screencast series from David Parker

David Parker is publishing WebGL Screencasts and Tutorials. Currently there are 17 episodes online with more planned. David is a software developer and entrepreneur who's main interests include WebGL and Indie Game Development, as well he created the OpenGL Screencasts and Tutorials back in 2014.

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Epic Games support Khronos Group VR API Standards Initiative

The Khronos Group has announced a new initiative to develop an open standard API for VR. This is great news for developers of VR hardware and software! Epic Games is fully supportive of Khronos' efforts in the spirit of accelerating the growth of the VR market and fostering innovation within it. Below is the full news release which includes a quote from our founder and CEO, Tim Sweeney, about our intent to adopt the API and support it in Unreal Engine.

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Khronos member Axell to start selling OpenVG 1.1 compliant AG903

Axell will start production of the AG903, the latest product in the "AG9" series graphics LSI for embedded systems. As with existing products, it has strengths not only in functionality and performance, but also in the supply and support. It is the LSI for industrial devices used in the factory automation, measurement, and medical equipments, among others. The AG903 is in conformance with OpenVG 1.1 and uses the ARM Cortex-A5 for it's built in CPU.

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Leveraging asynchronous queues for concurrent execution

GPUOpen has posted a new entry "Leveraging asynchronous queues for concurrent execution." Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs. Modern APIs like Vulkan provide the ability to schedule tasks asynchronously, which can enable higher GPU utilization with relatively little effort.

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Khronos Group welcomes Razer as newest Contributing Member

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The Khronos Group is proud to announce that Razer has joined as a Contributor Member. Razer is a world leader in connected devices and software for gamers. Its award-winning design and technology span systems, peripherals, audio and wearable technologies. Razer co-founded OSVR, an open-source platform that integrates VR, AR and mixed reality hardware and software APIs that support a universal VR ecosystem.

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