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First comparison of Vulkan API vs OpenGL ES API on ARM

Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API. In this video from ARM, you can see just how big a difference there is between OpenGL ES and Vulkan.

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VR Part 2: All about the software! Creating optimised VR content with Imagination’s PowerVR family

This webinar examines both the graphical and video content needed to drive the adoption of VR. The widespread uptake of VR will depend on the creation of compelling use cases for the consumer. We will focus on two main use cases today, immersive 360 degree video content creation and display, and high quality gaming.
What will you learn?
• How to create compelling 3D GFX content for VR applications
• Khronos APIs and extensions for VR graphics
• 360° video creation – encoding, stitching and playback

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Xenko game engine announces Vulkan graphics API implementation


Silicon Studio is pleased to announce that they have implemented Vulkan in their cross-platform open source game engine, Xenko. Vulkan is the next generation graphics API from the Khronos Group. "We are excited to be one of the first commercially available game engines to support Vulkan!"

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NVIDIA demonstrates high-end virtual reality car rendered with OpenGL

1NVIDIA demonstrated at GTC Europe a high-end virtual reality demo of a complete car model. You can explore every detail of the complete car model in virtual reality. To accomplish this, the demo harnesses the NV_gpu_multicast OpenGL extension so two Quadro P6000 can render the left- and right-eye views in parallel and then handles the massive geometric detail with the NV_command_list OpenGL extension.

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Khronos Launches Dual Neural Network Standard Initiatives

The Khronos Group today announced the creation of two standardization initiatives to address the growing industry interest in the deployment and acceleration of neural network technology. Firstly, Khronos has formed a new working group to create an API independent standard file format for exchanging deep learning data between training systems and inference engines. Work on generating requirements and detailed design proposals for the Neural Network Exchange Format (NNEF™) is already underway, and companies interested in participating are welcome to join Khronos for a voice and a vote in the development process. Secondly, the OpenVX™ working group has released an extension to enable Convolutional Neural Network topologies to be represented as OpenVX graphs and mixed with traditional vision functions. Read the press release about both of these Neural Network Standard Initiatives.

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Blender 2.78 offers improvements for OpenCL

Blender 2.78 comes with lots of improvements to the Cycles render engine, including support for CPU groups, support for Nvidia GTX 10×0, along with better support for Nvidia GTX 980 Ti and Nvidia Titan X GPUs, OpenCL and CUDA memory improvements.

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Unity rolls out Vulkan Renderer preview

Unity today rolled out their first public preview of their Vulkan renderer for this popular cross-platform game engine.

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Khronos DevU in Seoul Korea: Vulkan All-day Tutorial


Khronos is pleased to present a full-day workshop on Vulkan in the upcoming DevU in Seoul, Korea. This session will go in depth into Vulkan, providing you with an important overview, then quickly diving deep beyond the basics into its use and structure, followed by a few case studies with code walkthroughs. There will be ample opportunity to speak with the instructors both during, and after the event in a social get together. This DevU session will be taught by Khronos working group members who specialize in Vulkan and who participated in its creation. Beginners are welcome, but the session is intended for experienced developers with knowledge of 3D graphics and rendering. In addition to a full day of Vulkan training, the session will include all course materials, a Vulkan Quick Reference Guide, a Vulkan t-shirt, and a buffet lunch. For more information and to register your spot, please visit the DevU session page.

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CEVA launches XM6 fifth-generation Machine Learning image and vision DSP solution

The recent announcement covers the new XM6 DSP, CEVA's new set of imaging and vision software libraries, a set of new hardware accelerators and integration into the CDNN2 ecosystem. XM6 will support OpenCL and C++ development tools, and the software elements include CEVA's computer vision, neural network and vision processing libraries with third-party tools as well.

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Khronos Group issues RFQ to create Vulkan Tutorials


The Khronos Group today issued a request for quotes to create a series of Vulkan tutorials that will demonstrate efficient use of the core Vulkan API across a range of GPU architectures. The tutorials must consist of example code and associated documentation. It should be possible to guide an audience of experienced 3D graphics developers through a given tutorial in a classroom environment within an hour. Details online here.

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