Live3D who recently partnered up with Strata, has announced Away3D Temple version 1.9.4. To get a sense of what it can do, check out a nice place to relax after a hard day of work in the latest online virtual-zen environment. This version has added auto loading textures functionality using the COLLADA format.
Sony Computer Entertainment unveiled their free cross-platform graphic engine, PhyreEngine, at the PSN session. The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates. The engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics.
Ideaworks3D, a leading developer of native mobile technology and applications, today announced that the release of Airplay 3.5 - the world's most advanced tools and middleware for native mobile game development - will revolutionise the way console and handheld developers look at mobile gaming. Airplay 3.5 provides full support for OpenKODE, the emerging industry standard for mobile operating system abstraction. The Khronos group has ratified Airplay as being compliant on far more platforms than any other provider. Airplay includes the world's fastest mobile software renderer, empowering rich 2D and 3D graphics on ARM9 and ARM11 handsets without hardware graphics acceleration. However, Airplay 3.5 also seamlessly supports OpenGL ES 1.x, allowing developers to exploit the power of any hardware graphics acceleration on the handset.
With the release of Quest3D 4.0, Act-3D™ B.V. lifts its flagship to an even higher quality level of real-time 3D application development. New functionality contains real-time support for COLLADA, Newton Game Dynamics, Advanced Weather Simulation, 3D GUI Support and a fully Object-Oriented development model.
Softimage announced content pipeline support for CryENGINE® 2, Crytek's new flagship game engine developed in conjunction with the popular first person shooter PC game title, Crysis. "SOFTIMAGE|XSI software is an ideal choice for next-generation games, and its pipeline integration with CryENGINE will benefit game developers with a fast and efficient way to export 3D content directly to the CryENGINE," said Michael Endres, art production manager, Crytek GmbH. The combination of SOFTIMAGE|XSI software and COLLADA integration with the CryENGINE 2 is opening new doors in the realm of 3D imaging and character creation for next-generation games.
ARM announced at the Game Developers' Conference, San Francisco, Calif., the ARM(R) Mali-JSR297(TM) software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200(TM) GPU. The new features in the Mali-JSR297 software reside beneath the gaming applications that users download to their phones and open up the full power of OpenGL ES 2.0, the API used in leading games consoles such as the Sony PlayStation 3 and which is supported by the Mali200 GPU.
The Khronos Group posted a slide set from the Game Developers Conference 2008 to their developers library today. The current slide set outlines the ecosystem of the Khronos Group.
COLLADA will be having a large presence this year at the GDC 2008 Intel booth (#5917) held at the Moscone Center in San Francisco. Featured companies are Luxology, Softimage, Adobe, Feeling Software, Geomeric and Gamr7. Each company will have a half day to present their new products and tell people how COLLADA has helped them.
NVIDIA is sponsoring GPU Optimization with the Latest NVIDIA Performance Tools and AMD is hosting Migrating from OpenGL ES 1.x to OpenGL ES 2.0. aLong with a great assortment of other good news, this years show looks like a winner.
The Hungarian tech company Kishonti specialises in measuring the performance of mobile devices, has just released its top ten list of best performing 3D phones. Their test only measure the device's technical performance when it comes to OpenGL ES 1.0 processing, and does not test for 3D gaming experience or control or usability.