Mentor Graphics Corporation today announced that the Nucleus® Operating System (OS) Multimedia Framework (MMF) has passed OpenMAX™ IL conformance testing on the Atmel AT91SAM9261 platform, making it the first commercial OS to achieve such platform conformance validation awarded by the Khronos™ Group.
BuGLe is an open-source OpenGL debugger. Previously, it has been limited to X11 systems and OpenGL, but the latest release adds alpha support for Microsoft Windows as well as OpenGL ES 2.0. These ports are not feature-complete (particularly the OpenGL ES port), but developers are encouraged to try them out.
ARM MALI-200 GPU world’s first to achieve Khronos OpenGL ES 2.0 Conformance at 1080p HDTV resolution
The ARM® Mali™-200 graphics processing unit is the first GPU on today’s market to pass Khronos conformance testing at up to 1080p HDTV resolutions. This brings accredited graphics acceleration to the broadest range of consumer devices, from next-generation set-top boxes to mobile devices with TV Out, to high-definition TVs. ARM is enabling its Partners to deliver attention-grabbing screen displays on all next-generation consumer electronics devices used at home and on the move. ARM is dedicated to the support of open standards, enabling positive market growth, and the Mali-200 GPU demonstrates ARM’s continued technology leadership in graphics acceleration.
Announcing the COLLADA Plugfest - July 22- 23rd at the Hotel Sofitel, Redwood City, CA - Sponsored by Intel Corporation
Come join COLLADA developers and test your tool’s interoperability!
Intel is pleased to sponsor a two-day event July 22-23 to help developers test their COLLADA importers and exporters to make sure they can interchange content correctly. Bring your code and your content and we’ll help you show where improvements can be made. Contact Rita Turkowski, rita.b.turkowski at intel.com or Remi Arnaud, remi.s.arnaud at Intel.com for more info.
International Mobile Gaming Awards (IMGA) have just launched the call for entries for the 5th International Mobile Gaming Awards competition. The IMGA, launched in 2004 is the leading platform for Innovation in Mobile Entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow's mobile games. Deadline for entry is Monday September 22nd 2008 at 6PM Central European time. Don't wait, get your entry in today!
FX Composer 2.5, the latest version of NVIDIA's powerful shader development environment, has been released. FX Composer supports DirectX, OpenGL, HLSL, COLLADA FX, and CgFX, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry.
Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively. Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multiplatform UI framework and a library of pre-integrated customizable and extendable functions all aimed at simplifying the creation of any sort of innovative animation.
Futuremark announces a benchmark product for automotive applications. The benchmark will be designed to evaluate the performance of graphics cores, chips, SoCs, embedded systems and devices used in automotive applications from dashboards to GPS devices. The upcoming automotive benchmark will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.
Foliage middleware provider Interactive Data Visualization has announced the release of the latest version of its SpeedTree, adding new features like a forest preview, wind, and advanced lighting. IDV says the early release, which it calls a "near-final beta version" for both PC and next-gen consoles will let users create a tree and see it instantly as part of a forest, to "quickly get a feel for how their trees will look and perform with other trees. The latest version supports COLLADA and OBJ mesh exporting that will capture "SpeedTree's normals, binormals, tangents, and wind weights as well as the standard geometric features (vertices, texture coordinates, etc.)."
NVISION 2008 is coming to San Jose, California, August 25-27 -a 55- hour, jaw-dropping, soul-jolting, visual feast that will overwhelm your senses and leave you wanting more.
Aside from amazing keynotes from industry luminaries and an expo hall featuring leading visual computing companies, the Professional Game Developer Program and the OpenKODE Handheld Visual Computing Conference NVISION will bring together new technologies (some never presented before anywhere) into a single venue for the first time.
In your “off duty” hours, you can also compete for hundreds of thousands of dollars in cash and prizes at GeForce LAN, the legendary LAN party five years in the making, or at NVScene, an unprecedented largest-ever gathering of creative minds in demoscene, machinima, game modding, and digital art on US soil.
NVISION features numerous technical sessions, from Game Physics, to Developer Tools, and more. Don’t miss the event that is taking Visual Computing to the next level. To find out more, visit NVISION2008.com or register before July 31st for early bird registration and save $50!