The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.
Khronos Group will be offering a Developers University session at Multicore Expo on March 16th in Santa Clara. The Khronos Group DevU will be focused on OpenCL and the handheld API ecosystem for accelerating 2D and 3D graphics. For complete details please visit the Khronos Group DevU event page.
The new gDEBugger V4.5 adds the ability to view texture mipmap levels. Each texture mipmap level’s parameters and data (as an image or raw data) can be displayed in the gDEBugger Texture and Buffers viewer. Browse the different mipmap levels using the Texture Mipmap Level slider. gDEBugger V4.5 further introduces support of 1D and 2D texture arrays. The new Textures and Buffers viewer Texture Layer slider enables viewing the contents of different texture layers. This version also introduces notable performance and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems, and is currently in Beta phase on Mac OS X.
LightWave CORE from NewTek represents the state of the art in program design. LightWave CORE™ a new 3D application and a development environment for LightWave. NewTek has created a completely new codebase which is multi-platform, multi-processor environment, and is built from the ground up to leverage both 64-bit and 32-bit computers. The SDK and framework are built with C++ and the UI toolkit is built using the industry standard Qt Toolkit from TrollTech / Nokia. The LightWave CORE™ scene file format is based upon COLLADA and have chosen Python as the LightWave CORE™ language, but other languages can be added via SWIG bindings. You can watch a LightWave CORE demo at YouTube.
AMD announces its latest FireStream 9270. According to TechPowerUp, this latest FireStream 9270 supports OpenCL on Windows and Linux systems. This board features 800 stream cores with a top compute rate of 1.2 TFLOPs (single precision), 240 GFLOPs (double precision), 2GB of GDDR5 SDRAM at 850MHz and a peak memory bandwidth of 108.8 GB/s.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for March 2009 2008. Complete details for the advanced course are here, and complete details for the getting started course here.
AMD gave the first public demonstration of OpenCL functionality at Siggraph Asia 2008 using a particle & fluid simulation app. We've posted a screen capture of the demo. It shows how OpenCL extracts high performance parallel computing out of multi-core CPUs (as well as GPUs and DSPs). As you can see in the video, as the additional CPU cores are enabled the simulation compute time is cut in half!
Kanzi™ is a robust application for creation of applications with 3D graphics user interfaces for embedded solutions. Kanzi is offered for licensing to manufacturers of cell phone, automotive and consumer electronics products. Manufacturers using Kanzi will benefit from completely eliminating the need for prototyping and then having to re-create the same content separately for the target device. Kanzi technology is already used by almost every major semiconductor company in the form of Futuremark’s OpenGL® ES benchmarks, software which helps tune the performance of new chips.
Futuremark launched Mirada™, a new benchmark to measure the performance of 3D graphical display systems used in the automotive industry. The Mirada automotive display benchmark is built upon the latest OpenGL ES 2.0 version of Futuremark’s Kanzi™ user interface engine for automotive, mobile and embedded devices.
Presto3D is the destination site for 3D artists looking to show off their 3D artwork. Now, Presto3D.com extends these frontiers by allowing 3D previews to be embedded anywhere on the web. Like YouTube, anyone can embed a preview of a 3D model on any website or blog. The preview will appear just as it does on Presto3D.com, and contain links back to other work by that artist. Unlike slower Flash-based or Java-based web solutions out there, Presto3D leverages OpenGL through its high-performance Feeling Engine to display rich COLLADA content including animated characters.