Nvidia released version 3.6 of the GeForce companion tool Experience. In addition to optimizing the graphics settings of all the supported games installed on your system, this update adds gameplay recording and broadcasting support for OpenGL and Vulkan games. Read the entire review on Tom's Hardware.
Come to this accessible talk on the state of the industry for the layperson and enthusiast, and hear from Khronos, the industry consortium that produces the open standards driving this revolution. Khronos members such as Intel, Xilinx, Huawei, AMD, NVIDIA, and Codeplay are here in Toronto for the International Workshop on OpenCL (IWOCL) at the University of Toronto May 16 – 18, 2017. This event is free to attend and open to the public, but RSVP is required to ensure seating is available. Register online to attend this free event open to the public.
As mentioned on Phoronix, Google just announced GSoC 2017 Projects. Included in the list are several Khronos related projects:
• Software Renderer for Vulkan (Vulkan, SPIR-V)
• 3D Hardware Acceleration in Haiku (OpenGL)
• Cross Platform GUI for CCExtractor (OpenGL
• libosmscout: Implementation of an opengl renderer (OpenGL)
• OpenGL-accelerated Renderer for Cytoscape 3 (OpenGL)
• Improvement to WebGL core for p5.js (WebGL)
• WebGL improvements for p5.js (WebGL)
• Creating the fastest math libraries for Ruby by using the GPU through OpenCL and ArrayFire. (OpenCL)
• GPU Boolean Evaluation for CSG Ray-Tracing (OpenCL)
• HPXCL – Asynchronous Integration of CUDA and OpenCL to HPX (OpenCL)
• libxcam Enable a debluring feature with OpenCL Design (OpenCL)
• Speeding up functional network analysis on fMRI data with distributed, in-memory computation using Apache Spark (OpenCL)
It has been over a year since ARM first announced Vulkan support in Mali Graphics Debugger (MGD) and a lot has changed. Stephen Barton writes about the current support and achievements of MGD, and also a look at what is in store. API Tracing, Asset tracking, Frame capture and the future.
Last year at GDC 2016, Khronos launched the Vulkan 1.0 specification and the Khronos members released first Vulkan drivers and SDKs. Just a year later, at GDC 2017 Unity announced the Unity 5.6 release with the built-in Vulkan renderer. With this, Unity showed not only its support to Vulkan but also to developers that expects the best from Unity. This blog covers the topics presented in the ARM Sponsored Talk at GDC 2017 related with Vulkan integration in Unity. The full talk video is also available in the GDC Vault.
Five years ago The International Workshop on OpenCL (IWOCL – "eye-wok-ul") started as a small OpenCL-focused conference. In 2017 it has grown to three full days filled with tutorials, talks, posters and many technical discussions. You’ll hear attendees (and yourself) saying, "I did not know this was going on and I should have known it before." It is a great place to learn the latest on OpenCL. Learn more about the history of IWOCL and the upcoming IWOCL event May 16-18, 2017 in Toronto, Canada.
VeriSilicon Holdings Co., Ltd. announces VIP8000, a highly scalable and programmable processor for computer vision and artificial intelligence. It delivers over 3 Tera MACs per second, with power consumption more efficient than 1.5 GMAC/second/mW and the smallest silicon area in industry with 16FF process technology. The VIP8000 can directly import neural networks generated by popular deep learning frameworks, such as Caffe and TensorFlow and neural networks can be integrated to other computer vision functions using the OpenVX framework. The processor is programmed by OpenCL or OpenVX with a unified programming model across the hardware units, including customer application-specific hardware acceleration units. Learn more about the VIP8000.
This week at the Embedded Vision Summit (EVS) in California Imagination is showcasing their latest Convolutional Neural Network (CNN) object recognition demo. All of these networks have been implemented using Imagination’s own DNN library. IMG DNN sits on top of OpenCL but doesn’t obscure it, and makes use of OpenCL constructs so it can be used alongside other custom OpenCL code. Imagination’s Paul Brasnett is talking at EVS on the subject of ‘Training CNNs for Efficient Inference‘ and for further reading, take a look at this CNN based number recognition demo, which uses OpenVX with CNN extension. Learn more about Imagination's Convolutional Neural Networks.
The Intel Computer Vision SDK Beta is for developing and deploying vision-oriented solutions on platforms from Intel, including autonomous vehicles, digital surveillance cameras, robotics, and mixed-reality headsets. Based on OpenVX, this SDK offers many useful extensions and supports heterogeneous execution across CPU and SoC accelerators using an advanced graph compiler, optimized and developer-created kernels, and design and analysis tools. It also includes deep-learning tools that unleash inference performance on deep-learning deployment. If the functionality you need is not already available in the supplied library, you can create custom kernels using C, C++, or OpenCL kernels.