NVIDIA Gameworks blog has a new entry on Vulkan C++ Bindings. Improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit.
Codeplay is giving developers free, early access to ComputeCpp with a pre-conformance beta implementation of the SYCL open standard, along with an open-source preview of the latest Parallel Technical Specification to be adopted into C++17. Other open-source projects being made available are VisionCpp, a machine vision library demonstrating C++ techniques for performance-portability, and an early version of the Eigen C++ library that uses SYCL for acceleration on OpenCL devices.
Chakra GNU/Linux maintainer Neofytos Kolokotronis announced the availability of the latest software versions in the main repositories. Support for the latest Vulkan API is the largest addition along with updates to LibreOffice 5.2.1, Wine 1.9.18, Rust 1.11.0, FontConfig 2.11.94, systemd 231 init system, and Mesa 12.0.1 3D Graphics Library.
Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.
The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.
Intel has just acquired Movidius, a specialist in AI and computer vision processors. Movidius has been attacking the challenge of getting our devices not just to see, but also to think, at the device level - combining advanced algorithms with dedicated low-power hardware. At Intel, we’ll be part of a team that is attacking this challenge from the cloud, through the network and on the device.
Nikkei Electronics Magazine interviewed with Neil Trevett, president of The Khronos Group about the recent highlights of Khronos APIs and future of graphics API implementation for automotive industry.
Unreal Engine 4.13 adds numerous new rendering features, including GPU morph targets, Blueprint drawing to render targets, and mesh decals. There are lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers.
Xenko release 1.8 introduces major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Parallelized code includes many EntityProcessors and almost every part of our recently rewritten rendering pipeline. On Vulkan and Direct3D12 this includes also recording of drawing command lists, giving them an edge over the other APIs.
Computers — Open Access Journal is calling for papers. If you have an interest inHeterogeneous Computing Systems and Environment. Authors are invited to submit original contributions on the following topics: Applications, e.g., Internet of Things, heterogeneous computing; Data mining for IoT; Memory systems for heterogeneous devices; Programming models for heterogeneous systems and IoT and Security for low power networks. Guest editors are Dr. Benedict R. Gaster and Dr. Lee Howes.