Maemo.org has released a "pre-alpha" version of its Maemo 5 SDK. Based on Linux, and designed for Internet tablets such as Nokia's N810, Maemo 5 brings hardware-based graphics acceleration for OMAP3, cellular connectivity, and support for HD cameras. Other interesting new open source software components include Libcanberra, OpenMax, PulseAudio, and Tracker.
In June 2008, Apple Inc. made news by unexpectedly announcing adoption of OpenCL for its next-generation OS. The entire picture of this strategy is now becoming clear. This is the direct response of a processor manufacturer to the impending risk that its current approach would lead to software developers leaving its platform. Multi-core computers are becoming more popular, GPUs are handling more than just graphics, and many processors with new architecture are emerging. OpenCL, which emerged in an era of processor chaos, is about to give software developers and equipment manufacturers the freedom to choose processors.
Strata 3D CX has added tremendous power while becoming even more user-friendly. Workflow and tools a
Strata 3D CX 5.6 has added tremendous power while becoming even more user-friendly. New features include: all functionality of the Design 3D[in] plug-in, 3D Texture Maker and Exporter, Collada import/export, 8 processor support, dynamically linked PSD texture maps, render to Photoshop layers, and much more.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. This release adds new features such as support for COLLADA 1.4 and LWO files. Also included are an .OBJ file writer, an enhanced software rasterizer (burning video), FSAA for OpenGL, OGRE .mesh loader improvements and improved terrain rendering.
Movial, the company that inspires rich, intuitive Internet experiences, today announced it has joined the Khronos™ Group industry consortium. By joining the Khronos Group, Movial continues its ongoing commitment to support the development of open standards -- including enabling the acceleration of graphics and multimedia on a wide variety of platforms and devices.
The Khronos Group has posted the presentations from Siggraph Asia 2008 online in PDF format. These presentations cover OpenCL, OpenGL, OpenVG and COLLADA. If you were not able to make the show, then these are must read for you.
NVIDIA Corporation today announced its full support for the newly released OpenCL 1.0 specification from the Khronos Group. OpenCL (Open Computing Language) is a new compute API that allows developers to harness the massive parallel computing power of the GPU. The addition of OpenCL is another major milestone in the GPU revolution that gives NVIDIA developers another powerful programming option. You can find the OpenCL specification on the Khronos Group website.
AMD today announced its intent to rapidly adopt the OpenCL 1.0 programming standard and integrate a compliant compiler and runtime into the free ATI Stream Software Development Kit (SDK). OpenCL 1.0 was ratified today by the The Khronos Group. AMD is a founding and contributing member of the OpenCL working group in The Khronos Group, and has consistently been one of the most vocal and active proponents of the standard.
The Khronos™ Group announced today that it has ratified and publicly released the OpenVG™ 1.1 specification, a new version of the royalty-free, open standard for low-level 2D vector graphics acceleration. OpenVG 1.1 adds a Glyph API for hardware accelerated text rendering, full acceleration support for Adobe® Flash® and Flash Lite 3 technologies and multi-sampled anti-aliasing. The new OpenVG specification is accompanied by an open source sample implementation and a full suite of conformance tests implemented by the Khronos Group.
The Khronos™ Group today announced the ratification and public release of the OpenCL™ 1.0 specification, the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices. OpenCL enables software developers to take full advantage of a diverse mix of multi-core CPUs, GPUs, Cell-type architectures and other parallel processors such as DSPs to greatly improve speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.