Imagination Technologies announces further details of the first POWERVR SGX graphics IP core with multi-processor (MP) core support. The technology, henceforth POWERVR SGX543MP, is being delivered to customers in SGXMP2 (two-core) to SGXMP16 (16-core) variants. The cores support Khronos APIs including OpenGL™ ES 2.x, OpenVG™ 1.x and OpenCL™. With the POWERVR SGX543MP family Imagination continues to extend its leadership of the embedded graphics acceleration market with blistering POWERVR solutions which address the rapidly growing demands for high performance graphics in a wide range of consumer electronics segments. Imagination’s graphics IP cores now range from SGX520, the world’s smallest OpenGL™ ES 2.0 mobile core, to SGX543MP16 for high-performance console and computing devices. Some of the innovative technology behind POWERVR SGX543MP is being revealed in a keynote presentation at the 4th annual Multicore Expo.
Khronos has made available the six slide sets from the Multicore Expo 2009 conference in PDF format. All of the slides are available in the Khronos Group Developers Library.
- OpenCL and Mobile Graphics and Media
- Khronos APIs for Automotive Applications
- Khronos Mobile Graphics and Media Ecosystem
- OpenCL as an intermediate language for heterogeneous multi-core programming
- OpenCL the open standard for heterogeneous parallel programming
- An introduction to OpenGL ES
Khronos Group has announced the availability of an OpenCL Quick Reference card in PDF format. This comprehensive 6 page quick reference covers all important aspects of the OpenCL API. You can download your copy of the OpenCL Quick Reference Card today. If you are attending the Game Developers conference this year, Khronos will be handing out a nicely printed version of this reference guide.
HyperShot is an all new generation software renderer that allows anyone within minutes to create photographic realism with their model. Think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environment and you have a photo of your digital model. HyperShot supports COLLADA on both Windows and Mac OS X platforms.
Fujitsu Microelectronics Asia Pte Ltd announced the launch of MB86298 a new graphics controller System-on-Chip (SoC) for automotive infotainment systems. The new controller offers the highest-class graphics capability for embedded systems, as well as an industry first of providing output to up to 4 displays, and up to 4 video inputs.The MB86298 graphics controller contains an acceleration function for OpenGL® ES 2.0, making it simpler to construct an in-vehicle entertainment environment. Fujitsu Microelectronics plans to provide OpenVG 1.0 support for smooth enlargement/reduction of characters and straight or curved lines.
NVIDIA wants to give you between $0.5M to $5M, plus partner with you on marketing, development, distribution, and more. If you're developing an application that leverages a GPU's parallelism, and your application is built using OpenCL 1.0, CUDA, or ATI's Stream SDK, NVIDIA wants to hear from you. NVIDIA announced its new GPU Ventures Program and GPU Venture Zone website to support its new market-building effort.You can find details of how to submit your proposal on their GPU Ventures Program website.
Staying true to MAXON’s commitment to integration, CINEMA 4D Release 11 now supports COLLADA. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D‘s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation.
DMP has announced a new two day getting start GLSL Programming training course on April 16th and 17th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
Imagination Technologies will be holding two sessions on OpenGL ES at the upcoming Game Developers Conference. On March 23rd there will be 'Optimizing for OpenGL ES 2.0', an Intermediate level session which will explore programming 3D graphics for OpenGL ES 2.0 games via a case study of design and development of Firemint's award winning Real Racing. On March 25th the second session 'Developing Mobile 3D Games Using the POWERVR SDK and Tools' for all, will help you gain a practical and detailed introduction for OpenGL ES 1.1 and 2.0 mobile 3D-content development through exploration on how to the use the tools and SDK developed to support the POWERVR graphics technology.
Khronos has posted their speaking schedule for the Multicore EXPO on March 16th. Speakers from NVIDIA, Codeplay, Nokia, ARM and Imagination Technologies will be present, with a question and answer period and demo's. Khronos will cover two areas of our standards development: OpenCL and the Khronos "Handheld API Ecosystem".