Intel plans to buy Wind River Systems for $884 million. Wind River's software helps companies develop and test software for devices like rear-seat entertainment systems in cars and avionics in defense aircraft.
Graphic Remedy is proud to announce the upcoming release of gDEBugger for the iPhone platform. gDEBugger iPhone will allow OpenGL ES based application developers to enjoy advanced debugging and profiling capabilities, helping them reduce development time, deliver high quality applications and significantly improve graphic rendering performance. More information and for joining the gDEBugger iPhone Free Beta Program, please visit our website.
Siggraph 2009 in New Orleans is fast approaching, and Khronos has started to update its events page. Just added are the date and time for the OpenGL Birds of a Feather (BoF) get-together at Siggraph 2009. Be sure to mark on your calendar Wednesday, August 5th 2009, between 4pm and 6pm in the Ernest N. Morial Convention Center, Room 264.
Broadcom announces low power OpenGL ES 1.1/OpenVG 1.0 compliant personal navigation device on a chip
Broadcom announced a new low power Personal Navigation Device System on a Chip (PND SoC). The SoC solution combines a high performance GPS receiver and baseband, an ARM11 and OpenGL ES 1.1 and OpenVG 1.0 compiant graphics processor. This PNDoC provides the key components required to allow a more gratifying end user experience with the delays and chunky maps often associated with mobile maps.
Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.
Leadwerks Engine now integrates the COLLADA file format into its content pipeline. Convert COLLADA .dae files to the Leadwerks Game Model Format (.gmf) or just load .dae files directly in the engine.
DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for July 2009. Complete details for the advanced course are here, and complete details for the getting started course here.
The Khronos Group, Media Grid Immersive Education Initiative and recently added ElectricRain are sponsoring the 'Champion the 3D Web using COLLADA' contest. If you do 3D, and you can create a 3D model, avatar, world or simulation specifically geared toward virtual worlds, then head on over to the COLLADAContest. First prize is $5,000, a guest appearance at a future Immersive Education Initiative in-world (virtual) event, and a downloadable copy of Electric Rain's Swift 3D. Complete rules can be found here. The contest will draw to close on July 15th and the winner will be announced at this years Siggraph 2009 in New Orleans--attendance is not required.
Remi Arnaud will be speaking on COLLADA at Metaverse U Conference on May 30th. Remi leads the Game Engine Technology team at Intel. This second iteration of the Metaverse U conference will take place at Stanford University this weekend on May 29th and 30th 2009. The goal is to explore the cutting edge applications of virtual worlds and the open platforms that drive them.
NVIDIA Corporation announced that its inaugural GPU Technology Conference will take place September 30 to October 2, 2009. The event will focus on how developers, engineers, and researchers are using the GPU to solve the world’s most important computing challenges. The conference will encompass three simultaneous events -- the Emerging Companies Summit, the GPU Developer Summit, and the NVIDIA Research Summit. The GPU Developer Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.