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Khronos Group helping SPECviewperf 10 to come for Linux, Mac OS X

With a major overhaul of how the future of OpenGL is shaped and Khronos Group taking over the development of the API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. The future of this benchmark is going multi-platform, since the development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.

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Khronos Group and SoftImage announce a Special Montréal COLLADA Summit

Members of the Khronos COLLADA workgroup wish to invite the entire 3D community to a special, first-time COLLADA Summit on Friday September 21st at the SAT. If you are an Artist, Technical Director or Software Programmer interested in content creation and mixed tool pipelines in any 3D application field (game, film, CAD, visualization, etc.) then this is a must attend session for you. Space is limited at this event and pre-registration is require. Complete information on this special event can be found on the Khronos COLLADA Summit Event page.

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Siggraph 2007 COLLADA Crawl winners announced

Khronos Group today announced the winners of the Siggraph 2007 COLLADA Crawl. There was a great turnout for the event and lots of winners. Thank you to every one who participated in the COLLADA Crawl. We look forward to seeing you all back again next time. For a complete list of winners, please visit the Khronos Open Space website.

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The OpenGL ARB Unveils Details of Upcoming OpenGL 3

The OpenGL ARB unveiled the name and more details of the new version of OpenGL formerly know as Longs Peak - now officially OpenGL 3 - on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 will be a great increase in efficiency in an already excellent API. It will provide a solid, consistent and well thought out foundation for the future evolution of the OpenGL standard. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented today were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details see the OpenGL BOF presentations here. We invite you to discuss this news in this thread on our forums.

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AMD Releases OpenGL ES 2.0 Developer Tools

AMD has released new OpenGL ES 2.0 developer tools. The AMD OpenGL ES 2.0 Emulator is a PC-based implementation of OpenGL ES 2.0 allowing you to develop OpenGL ES 2.0 applications in advance of hardware availability. RenderMonkey v1.71 is a shader integrated development environment that now supports creating OpenGL ES 2.0 shaders and effects.

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e frontier announces Poser Pro with COLLADA support

e frontier, Inc. has announced Poser Pro, a high end addition to its flagship Poser product line. Geared toward a multitude of production environments in both the 2D and 3D realms, Poser Pro offers the features and functionality of Poser 7 plus professional level application integration, a 64 bit render engine, and network rendering support. Poser Pro now supports the COLLADA exchange format for content production, pre-visualization, gaming and film production, and offers the ability to fully host Poser scenes in professional applications such as Maxon's CINEMA 4D, Autodesk's 3ds Max and Maya, and Newtek's Lightwave. Other features include increased support for Adobe Photoshop CS3 Extended (via COLLADA) and export of HDR imagery.

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ImgTec PowerVR focus on OpenGL and OpenVG

Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec's resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There's a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG.

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Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.

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Ardites offers consultancy service accelerate the development of products using mobile Khronos APIs

At SIGGRAPH 2007, Ardites Ltd announced a software consultancy and service model to support hardware vendors, device manufacturers and application developers to effectively utilize the Khronos APIs. With profound experience in key technologies and mobile multimedia ecosystem challenges, Ardites is capable of reducing the time-to-market, support multiple operating systems and improve the performance and security of the end product.

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Khronos Group Gains Diverse New Members

The Khronos™ Group today at Siggraph 2007 is delighted to announce that Anark, Antix, ArcSoft, GraphTech, Mentor Graphics, SoftBank Mobile, SRS Labs and Wind River have joined the existing Khronos membership to help define open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems such as mobile phones to high-performance desktop and workstation systems.

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