A new 300 page Jon Peddie Research Report on Semiconductor Opportunities in Handheld Market is now available. The report Identifies Sectors for Growth, Predicts Consolidation, Forecasts Trends. Marketing and consulting firm Jon Peddie Research announced the release of its latest 300-page report, Handheld Multimedia Devices 2nd Edition. The report is based on two years of extensive research and identifies opportunities in multimedia for semiconductor, IP, software, sensors and tuner suppliers in handheld devices such as mobile phones. JPR has been studying, lecturing worldwide, and reporting on the handheld market since 2000 and has widely canvassed the companies and individuals in this field to obtain product information, trend data, market sizing and forecasts, and competitive issues for the current report.
DX Studio announces the release of DX Studio v2.0. DX Studio is a complete integrated development environment for creating interactive 3D graphics on Win2k/XP/Vista. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE. Some of the features include full COLLADA support for models, new per-pixel lighting model, per-pixel bump and specular map support, fully integrated model editor including extrusion, lofting, UV mapping, boolean operations and much more, materials, animations and skins, new material editor and much more.
Adobe Systems Incorporated and Google Inc. announced the Photoshop® CS3 Extended plug-in for the Google 3D Warehouse, enabling Adobe® Photoshop CS3 Extended users to take further advantage of the software's powerful compositing, painting and image-editing toolset for editing 3D content. Once downloaded, the plug-in opens a dialog box that connects directly to Google's 3D Warehouse via the Internet. Users can browse and search the 3D Warehouse for content, and download and save selections to their hard drive. Downloaded models will be saved in the COLLADA format. With support for industry standard 3D formats, including COLLADA, Photoshop CS3 Extended opens 3D models as 3D layers. The plugin is available here.
Khronos is happy to announce a very well rounded Birds of a Feather (BOF) schedule for SIGGRAPH’s 34th international conference and exhibition on computer graphics and interactive techniques. Running August 7th and August 8th at the San Diego Convention Center, these informal get-togethers are filled with presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds in OpenGL, OpenGL ES, OpenKODE, COLLADA, OpenVG, OpenMAX and much more.
gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V3.1 Adds Support for debugging and profiling OpenGL applications on Windows Vista™. Also, gDEBugger OpenGL state variables Comparison Viewer now automatically compares all current state variables values to the OpenGL default render context values. This version also includes significant performance improvements.
SOFTBANK MOBILE Corporation has adopted the OpenKODE standard for advanced graphics and media processing in its new Portable Open Platform Initiative (POP-i) platform for mobile phones that was also announced today. The POP-i platform will enable native applications to access the full power of the OpenKODE media stack architecture which enables 2D graphics, 3D graphics, video and audio to be accelerated and flexibly combined to unlock the full potential of rich media silicon. The use of OpenKODE will encourage and protect the investment of software developers in the POP-i platform by ensuring application portability across multiple handsets – both now and into the future as new handsets are introduced.
NASA Ames Research Center has released the first early access version of World Wind Java, NASA's leading-edge, open-source 3D planetary visualization system. World Wind Java lets you zoom from satellite altitude to any place on Earth. The new Java version utilizes OpenGL for its 3D rendering via JOGL, and runs on all major operating systems. Make sure to try the DiSTI Corporation's F-16 flight simulator built using World Wind Java!
MotionNode is an affordable 3-DOF inertial measurement unit for use in motion sensing applications. The sensor is extremely small, easy to use, and yields accurate orientation tracking results. MotionNode can be used in real-time applications or as a motion capture device.
The open source Software Development Kit (SDK) provides real-time access to the sensor data streams. Recorded motions can be exported to industry standard animation formats, such as COLLADA and FBX, for effortless integration with existing Digital Content Creation (DCC) pipelines and software.
The goal of the MotionNode system is to make high quality, easy to use motion sensing technology available to everyone. To achieve this goal, the software platform is designed with an open architecture, using standard components whenever possible. COLLADA provides a widely supported and flexible asset format that meets the current needs of the MotionNode system, while allowing for future growth.
MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is OpenGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery at www.madlix.com features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA.
DMP announced one day of Advanced OpenGL ES Programming Training in Tokyo. This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1. By explaining the techniques required to generate images of greater realism, the course provides deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of OpenGL ES application and basic concept of OpenGL ES 2.x. Participants must have programming knowledge (especially C), a good grasp of computer graphics concepts as well as a familiarity with the basic topics of the OpenGL ES 1.1. This course is held in Japanese.