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ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

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Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics."

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ImgTec previews optimized Flash Player 10.1 for mobile devices using OpenGL ES 2.0

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Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor.

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ARM Mali UI Engine for developers allows management of OpenGL ES shaders

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ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces.

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3d-test interviews CopperLicht creator Nikolaus Gebhardt

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3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht.

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ATI Stream SDK v2.01 with OpenCL™ Support just released

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AMD has announced an update for their ATI Stream SDK with OpenCL support. New to this version is support for debugging OpenCL with GDB on x86 CPU's in Linux, a preview of support for OpenCL and Microsoft's DirectX 0 interoperability, plus additional samples are included.

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BEALTO offers OpenCL training in Europe

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BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met.

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Android and OpenGL ES Confirmed for jMonkeyEngine 3

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The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.

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Android and OpenGL ES Confirmed for jMonkeyEngine 3

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The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.

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gDEBugger for OpenCL - Beta Program

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Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website.

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star3map iPhone 3Gs app is Open Source

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This star and planet charting iPhone 3Gs app uses your current global position, heading, and accelerometer data to draw a current picture of the stars and planets around you. A small portion of the code is GPL licensed, but the bulk is BSD-style license or less restrictive. The app and source code make a great learning tool.

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