Lightsprint, developer of realtime global illumination middleware, integrated all of its products into single Lightsprint SDK, including unique realtime global illumination engine, precomputed global illumination, lightmaps and ambient occlusion maps with infinite light bounces and color bleeding, COLLADA support, significant portion of source code and more.
The fourth edition of OpenGL Pipeline--the quarterly newsletter covering all things the OpenGL standards body has "in the pipeline"--covers a bunch of exciting news and tips: from updates about OpenGL "Longs Peak" to mobile shaders and debugging.
Topics in this issue include:
- Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
- Shaders Go Mobile: Announcing OpenGL ES 2.0
- Longs Peak Update: Buffer Object Improvements
- Another Object Lesson
- Transforming OpenGL Debugging to a "White Box" Model
Caligari Corporation, the producer of award-winning 3D modeling, rendering and animation software, announced today that Service Pack 1 for trueSpace7.5 is now available for download. Version 7.51 offers numerous new features, such as support for COLLADA and BVH formats, in addition to fixes.
The big news of Sony Computer Entertainment Europe’s annual DevStation 07 conference was the session on the rollout of features for the Home community service. Currently undergoing a closed beta, it will launch globally in October. In between now and then, there will be monthly SDK releases, as more advanced features are rolled out. The current pre-release version only supports the use of Maya for the creation of 3D assets, while v1.0 will add 3ds Max and COLLADA support.
NVIDIA announces FX Composer 2.0 Beta 3. FX Composer 2 is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform API functionality.
Tom Hume over at www.tomhume.org has done a quick round up of comments from some major players in the Mobile phone market. Here are a couple of out-takes. Oscar Clark, nVidia: "OpenKODE is important because it lets you do source portability. Java was supposed to do this, but hasn't delivered the full power of it." Bill Pinnell, Product Manager, Graphics & Gaming, Symbian: Khronos API allows hardware manufacturers to target a single platform as well as software developers. Read the complete round up.
Aplix a global leader in Java™ technology for mobile and embedded devices and SOFTBANK MOBILE Corp a major Japanese wireless communication operator, recently announced their agreement to co-develop a common software platform named “Portable Open Platform Initiative” (POP-i™), which will allow value-added applications to run consistently upon multiple mobile platforms being adopted by handset manufacturers, including EMP OPA, Linux®, Microsoft® Windows Mobile®, QUALCOMM® AMSS/BREW®, Symbian™ OS.. Aplix has been contributing to SOFTBANK MOBILE’s “POP-i” specification work, and will provide a corresponding framework for SOFTBANK MOBILE’s next-generation mobile multimedia service offerings. Applying OpenKODE®, a key API standard for multimedia applications, “POP-i” provides a cross-platform abstraction layer for various media technologies.
A new 300 page Jon Peddie Research Report on Semiconductor Opportunities in Handheld Market is now available. The report Identifies Sectors for Growth, Predicts Consolidation, Forecasts Trends. Marketing and consulting firm Jon Peddie Research announced the release of its latest 300-page report, Handheld Multimedia Devices 2nd Edition. The report is based on two years of extensive research and identifies opportunities in multimedia for semiconductor, IP, software, sensors and tuner suppliers in handheld devices such as mobile phones. JPR has been studying, lecturing worldwide, and reporting on the handheld market since 2000 and has widely canvassed the companies and individuals in this field to obtain product information, trend data, market sizing and forecasts, and competitive issues for the current report.
DX Studio announces the release of DX Studio v2.0. DX Studio is a complete integrated development environment for creating interactive 3D graphics on Win2k/XP/Vista. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE. Some of the features include full COLLADA support for models, new per-pixel lighting model, per-pixel bump and specular map support, fully integrated model editor including extrusion, lofting, UV mapping, boolean operations and much more, materials, animations and skins, new material editor and much more.
Adobe Systems Incorporated and Google Inc. announced the Photoshop® CS3 Extended plug-in for the Google 3D Warehouse, enabling Adobe® Photoshop CS3 Extended users to take further advantage of the software's powerful compositing, painting and image-editing toolset for editing 3D content. Once downloaded, the plug-in opens a dialog box that connects directly to Google's 3D Warehouse via the Internet. Users can browse and search the 3D Warehouse for content, and download and save selections to their hard drive. Downloaded models will be saved in the COLLADA format. With support for industry standard 3D formats, including COLLADA, Photoshop CS3 Extended opens 3D models as 3D layers. The plugin is available here.