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Azteq Mobile Game Service Solution Offers Compelling Gaming Experience with OpenGL ES 2.0

Azteq Mobile revealed the availability of its end-to-end gaming solutions for mobile users. For mobile device OEMs, AZTEQ has developed a fully integrated game execution client, gameztaQTM, that integrates components such as a 3D game engine, 3D sound engine, a security agent and OpenGL® ES 2.0-based embedded graphics library.

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ArcSoft solution offers an OpenMAX IL interface in NXP’s Nexperia cellular 5210 family

ArcSoft, Inc. recently announced that ArcSoft TotalMedia(TM) Mobile multimedia software applications have been integrated in NXP's Nexperia cellular system solution 5210 family for 2.5G/2.75G cellular feature phones. The ArcSoft TotalMedia(TM) Mobile software applications are pre-integrated in the 5210 family. Providing an OpenMax IL interface, the ArcSoft solution includes a media organizer, photo album and viewer, camera and camcorder, photo and video editor, and streaming-capable multimedia player.

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Jon Peddie Research presents The History of 3D in Computers

Jon Peddie Research has posted an online poster of The History of 3D in Computers. From gigantic wonders of the world to handleheld supercomputers--Movies and Games feature better and better graphics, while devices become smaller and smaller. A great time line presentation of the progress of 3D from the 1949 MIT SAGE air defense system to the present Nokia N95, the first mobile device with 3D shader hardware.

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Symbian plans multimedia standards and bearer mobility with Khronos API’s

Symbian, the consortium that develops the mobile operating system of the same name, plans to add in APIs for multimedia applications, a bearer mobility capability and technology for greater code density on ARM processors to the OS over the next 18 months. Two of the multimedia APIs come from the Khronos Group, OpenSL ES and OpenMAX IL, said Andy Moran, head of enterprise at the London-based company. Symbian intends to implement OpenGL ES, another Khronos Group API for full-function 2D and 3D graphics, enabling mobile TV, videoclips on a phone and so on.

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Khronos Group Releases OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications for Embedded Media and Audio Processing

The Khronos™ Group has publicly released provisional versions of the OpenMAX™ AL 1.0 and OpenSL ES™ 1.0 specifications to enable widespread developer feedback and rapid industry implementation of these new standards that are designed to bring portable, state-of-the-art audio, video and image acceleration to mobile handsets and embedded devices. Both specifications are expected to be finalized by mid-2008. Read the press release.

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Khronos presents Mobile and Embedded Graphics at ARM Developers Conference 07

Khronos is pleased to present Mobile and Embedded Graphics at ARM Developers' Conference 2007 on October 4th. The Mobile and Embedded Graphics event at The ARM Developers’ Conference & Design Pavilion is a great, free, opportunity to get the latest information on the fast growing area of embedded graphics. Discover how 3D hardware fits into the SoC realm, what implementations are available for systems integrators today, and the benefits of having graphics in end user devices, including what sort of applications are now possible. Attendance is free, but you are required to RSVP. For more information, please visit our event page.

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Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform

Mentor Graphics Corporation today announced the launch of the Inflexion Platform ™ Multimedia Feature Pack for Nucleus® OS, a new paradigm for manufacturers of mass market consumer electronic devices to bring advanced audio and video capabilities to their products. To ensure maximum interoperability, Inflexion Platform Multimedia Feature Pack implements the new OpenMAX™ industry standard API. This means that any OpenMAX-compliant multimedia component -- including audio and video codecs -- can be integrated with minimal effort, including those which take advantage of accelerated graphics hardware. “OpenMAX has wide industry support, enabling the rapid and flexible deployment of streaming media acceleration on a wide range of silicon platforms and operating systems,” commented Neil Trevett, president of the Khronos Group. “Mentor Graphics’ announcement today is truly significant as it enables embedded developers to take advantage of the full power of OpenMAX across the wide range of embedded platforms that use Nucleus OS.”

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AMD OpenGL ES 2.0 and OpenVG 1.0 technologies coming to a Freescale i.MX processor near you

AMD today announced Freescale Semiconductor will license its 2D and 3D graphics technology. Freescale Semiconductor will use the AMD graphics technologies to equip its i.MX processors with OpenGL ES 2.0 and OpenVG 1.0 technologies. OpenGL ES 2.0 and OpenVG technologies are designed for mobile applications where battery life is key, including portable gaming, navigation and media player devices.

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FX Composer Updated

This latest FX Composer version features improved COLLADA file compatibility between applications, as well as other minor bug fixes and improvements. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality.

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Blender 2.45 Release Candidate 2

The folks at Blender.org have announced Release Candidate 2.45 of Blender. Even better news is we can apparently expect a full release of Blender next week. Although Blender 2.45 is only a bugfix release to stabilize the 2.4x series and no new feature have been added, serious effort has been put in to tracking bugs and fixing them, as well as some performance issues getting addressed. Some of the more important fixes were FBX export now works for armature/poses, fixes in Collada export and shadow calculation bug fixes.

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