Gremedy, makers of gDEBugger V4.0 introduces gDEBugger Linux. This new exciting product adds 32bit and 64bit Linux Support, bringing all of gDEBugger's debugging and profiling abilities to the Linux OpenGL developers' world. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. This version also includes significant performance improvements as well as a new Textures and Buffers Viewer. This Viewer allows you to view textures, static buffers and pbuffers objects as images or raw-data in its original data format, including none RGB data formats (float, depth, integer, luminance, etc).
Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) At
Imagination Technologies System-on-Chip Intellectual Property confirms the new Intel(r) Centrino(r) Atom(tm) processor technology uses IMGTEC's OPENGL 1.1/2.0 and OpenVG capable part POWERVR(r) SGX graphics and POWERVR VXD multi-standard HD video technologies. These graphics and video technologies will enable the user to enjoy a richer Internet multi-media experience while at the same time consume less power.
Khrons Group posted a downloadable zip file containing the latest OpenMAX DL v1.0.2 header files. From the release notes, some of the changes may require minor alterations to some existing applications that use the v1.0.1 API. No functions have been removed, however a few have been renamed. A sample OpenMAX DL 1.0.2 implementation written in C is available for download here.
TransGaming Inc, a leading developer of portability and graphics technologies has become a Khronos™ Group Contributing Member, joining over one hundred industry leading technology companies. TransGaming will participate and vote with all Members in the ongoing development and promotion of open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems to high-performance desktop and workstation systems.
NewTek, Inc., announced LightWave® v9.5, a major update to its award-winning 3D application. LightWave® v9.5 new capabilities include COLLADA support as well as a complete hair and fur solution, new lighting system and many improvements to animation, global illumination, rendering and workflow.
Wind River's VxWorks 653 integrated multiple avionics (IMA) platform allows sophisticated display functions to be easily integrated into time and space-partitioned systems using standard COTS platforms. The integration between Esterel and Wind River products includes qualified code generation, verification and enhanced support for OpenGL SC, safety-critical graphics in the deployed system.
Rémi Arnaud and Mark Barnes will deliver a presentation on the latest COLLADA specification, COLLADA 1.5 from the Khronos Group. Expect to see and hear about the latest content, applications, technologies and ever growing organizations adopting COLLADA today. Rémi and Mark both work in advanced visual computing in the Visual Computing Software Division (VCSD) within Intel’s Software Solutions Group where they are leading the Game Engine Technology team.
On february 19th, Neil Trevett, President of The Khronos Group, gave a presentation at the 2008 Game Developers Conference. Of all the presentations given Neil's "Strategic Briefing: Khronos Mobile Graphics Ecosystem" presentation came in at fourth place of the five most highly rated GDC MOBILE 2008 talks. Congratulation Neil! The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs to enable the authoring and playback of dynamic media on a wide variety of platforms and devices, including OpenGL, OpenKODE, OpenMAX and many more.
Based on OpenSceneGraph 2.2 the viewer is ideal for rendering COLLADA FX output from RenderMonkey 1.8. As well as including a binary viewer, the release has comprehensive instructions on how to build the viewer using OpenSceneGraph 2.2, and the COLLADA DOM. The project is a useful starting point for developers wanting to support COLLADA OpenGL effect content in their asset pipeline.
ESRI's upcoming ArcGIS 9.3 software release will include support for the Collaborative Design Activity (COLLADA) file format. Using these new capabilities, ArcGIS users will be able to leverage COLLADA files for a variety of purposes in ArcGIS Desktop and ArcGIS Server as well as display more realistic 3D models.