Renesas Electronics announced their collaboration to deliver ComputeAorta™, Codeplay’s OpenCL open standard-based software framework for Renesas R-Car system-on-chips (SoCs). The new framework is designed to support software development for the R-Car’s latest image recognition IP, the IMP-X5, a multi-threading core optimized for computer vision and cognitive processing. Codeplay will also provide R-Car with ComputeCpp™, an implementation of the SYCL™ open standard, enabling single source C++ software for high level and object-oriented programming. The result of this collaboration provides developers with standard software development tools and support for a wide range of open source computer vision or open source deep learning software, such as TensorFlow™ library.
The final project at University of Pennsylvania, CIS 565: GPU Programming and Architecture has brought us Vulkan Forward Plus Renderer. The original idea came from this paper: Forward+: Bringing Deferred Lighting to the Next Level. In this project the students created a Forward Plus (tiled forward) renderer in Vulkan using compute shader to deal with light culling. A lot was learned from Alexander Overvoorde's Vulkan Tutorial and many other places. The project is available on Github along with a complete behind the scenes story, benchmarks and videos.
CVPR is soliciting proposals for workshops to be held together with the 2018 Computer Vision and Pattern Recognition Conference (CVPR 2018). The workshops will take place on June 18 and June 22 at the same venue as the main conference. Deadline is October 20th 2017. CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.
Jules Blok, better known as CrossVR, the developer behind the popular ReVive utility, revealed that he’s now part of the team that is shaping Khronos’s proposed OpenXR standard. Blok’s experience with compatibility issues between VR platforms could prove invaluable to the OpenXR working group. Check out the story and read Jules' announcement.
The Khronos Groups Neil Trevett spoke at CEDEC 2017 in Japan. The sessions provided the latest updates on the open standards from the Khronos Group that are enabling advanced, cross-platform 3D Gaming and Virtual Reality. You may now download and view these PDFs online.
NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK. Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.
The Khronos Group is proud to announce that VRgineers has joined as an Associate Member. VRgineers is a team of virtual reality engineers building high end enterprise level VR gear for professional and business usage.
Stardock updated its Ashes of the Singularity strategy game with support for the Vulkan graphics-rendering API in August, and that introduced some serious performance improvements. "The Khronos Group has been putting out some fantastic presentations from GDC and other events. There’s a high level of sharing within the community, and a fantastic specification that’s constantly being updated, a fantastic SDK that’s constantly being updated, that will only improve as more developers get into that ecosystem. By all accounts it’s very good now. I expect it to be fantastic a few years down the road," said Nathan Hanish, Lead Developer at Stardock.
The Khronos Group announces expanded membership opportunities. The Khronos Board of Directors has approved the addition of a nonprofit membership tier and an expansion of the associate-level membership, to reduce membership fees for smaller companies, to encourage wider participation from every industry served by the consortium. The Associate-level membership has been expanded to reduce membership fees for companies that have up to 100 employees. The annual pricing model is $175 per company employee with a minimum starting fee of $3,500 per year - scaling the annual dues based on the size of the member organization. The new nonprofit membership tier is available to registered nonprofit organizations at $7,500 per year. Learn more about The Khronos Group membership levels and how to join.
Immersed is the East Coast's leading event for professionals that work with or benefit from technologies like virtual reality, mixed reality, augmented reality, and stereoscopic 3D. Our primary audiences include potential enterprise clients, fellow professionals working in the space, and media. Consumers are also reached through a separate element of the show. We are actively seeking speakers and exhibitors that are well versed in the use of immersive technology in entertainment, manufacturing, healthcare, marketing, and education. Learn more about our call for speakers and the Khronos Standards line-up.