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Creating animated glTF Characters with Mixamo and Blender

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glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

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OpenXR gains momentum with Microsoft and Antilatency

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Industry Support for OpenXR has gained new support this week with the addition of Microsoft and Antilatency. Support for OpenXR has grown in the months since it was started in February 2017. A complete list of companies that support OpenXR can be found on the OpenXR page.

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CMC Microsystems hosted Webinar - Introducing Introducing HCMP using OpenCL programming model

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Join CMC Microsystems and AJ Guillon, chair of the Khronos OpenCL Safety Critical (SC) TSG and founder of YetiWare, on November 8th. This webinar will discuss how to reduce the gap between the application layer and the hardware layer by introducing a heterogeneous computing middleware platform (HCMP), which provides middleware that significantly reduces the complexity of developing industrial-strength heterogeneous computing software using an OpenCL programming model.

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Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

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Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it's development.

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F1 2017 from Feral Interactive coming to Linux powered by Vulkan

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F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!

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Khronos Standards for Neural Network Acceleration & Deployment at ESC 2017

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The Khronos Group will be holding a two hour tutorial at the Embedded Systems Conference '17 in December. Attendees will gain an understanding of the architecture of Khronos standards for computer vision and neural networks; getting fluent in actually using OpenVX and NNEF for real-time computer vision and neural network inference tasks.

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Google launches Android Studio 3.0 with OpenGL ES 3.0 Support

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Google launched Android Studio 3.0, the latest version of its integrated development environment (IDE). Included in this update is OpenGL ES 3.0 support for Android Oreo system images along with significant improvements in OpenGL ES 2.0 graphics performance for older emulator system images.

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Qt 5.10 beta introduces initial Vulkan support and a preview of a Qt WebGL Streaming Plugin

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The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.

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Mastering the Khronos Blender glTF 2.0 Exporter webinar today

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The Khronos Group is presenting today Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on at 10am Pacific time. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.

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Arm releases PerfDoc v1.0

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PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices Guide. Just like the LunarG validation layers, this layer tracks your application and attempts to find API usage which is discouraged. PerfDoc focuses on checks which can be done up-front, and checks which can portably run on all platforms which support Vulkan. The intended use of PerfDoc is to be used during development to catch potential performance issues early. The layer will run on any Vulkan implementation, so Mali-related optimizations can be found even when doing bringup on desktop platforms. Just like Vulkan validation layers, errors are reported either through VK_EXT_debug_report to the application as callbacks, or via console/logcat if enabled. Dynamic checking (i.e. profiling) of how an application is behaving in run-time is not currently in the scope of PerfDoc. Some heuristics in PerfDoc are based on "arbitrary limits" in case where there is no obvious limit to use. These values can be tweaked later via config files if needed. Some checks which are CPU intensive (index scanning for example), can also be disabled by the config file. Please visit the GitHub repository for PerfDoc.

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