related stories

Khronos Group Releases Vulkan 1.1

• Tags: Conformance Vulkan SPIR Press Release

The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V 1.3 specifications. Version 1.1 expands Vulkan’s core functionality with developer-requested features, such as subgroup operations, while integrating a wide range of proven extensions from Vulkan 1.0. Khronos will also release full Vulkan 1.1 conformance tests into open source and AMD, Arm, Imagination, Intel Corporation, NVIDIA and Qualcomm have implemented conformant Vulkan 1.1 drivers.

Vulkan now ships natively on almost all GPU-enabled platforms, including Windows 7, 8.X, 10, Android 7.0+ and Linux, plus Khronos recently announced open source tools to enable Vulkan 1.0 applications to be ported to macOS and iOS. Vulkan has widespread support in leading games engines including Unreal, Unity, Source 2 from Valve, id Tech, CroTeam’s Serious Engine, CryEngine, and Xenko. Vulkan is being used in over 30 cutting-edge games on diverse desktop and mobile platforms, including Doom, Quake, Roblox, The Talos Principle, Dota 2, and is the exclusive API used in AAA titles such as Wolfenstein II and Doom VFR.

Read the press release and learn more about the Vulkan 1.1 specification and associated tests and tools on the Vulkan home page.

Read More

Video Interview with OpenXR Working Group Chair - Nick Whiting

• Tags: GDC OpenXR


KentBye Voices of VR interviewed Nick Whiting this week at the GDC18 Epic Games booth. Nick is from Khronos member Epic Games and is the OpenXR Working Group Chair. Learn more about OpenXR and watch the OpenXR session from the Khronos Developer Day at GDC.

Read More

Introducing the Sketchfab download API: a search bar for the 3D world and glTF

• Tags: 3D glTF Sketchfab


Sketchfab has just announced a download API for their entire 3D catalog. The API lets you search by titles, tags, categories, polygon count and more. The initial scope of the download API lets you import content available under a Creative Common license – more than 150,000 3D models available today – in glTF format. As a step two, the API will also let you easily import your own content, as well as content you purchased on the Sketchfab store. Alongside the release of the download API, Sketchfab introduces import add-ons for Unity, Unreal and Godot, as well as native integrations with Torch3D, Minsight, Spatial stories, Selerio, StellarX, Valorem’s Holobeam, AnimVR, Plattar, Sketchbox3D and Looking Glass.

Read More

Khronos Developer Day at GDC a Huge Success

• Tags: glTF Vulkan GDC WebGL OpenXR

This years Khronos Developer Day Sessions were the biggest yet, with over 1500 people attending. Most of the sessions were standing room only. Khronos would like to thank the attendees, the speakers, and the support staff who made this day possible. It's not over yet! On Thursday night there will be a WebGL & glTF Meetup. And, if you were not able to make it to GDC this year, we've you covered as well. The presentations are online, video of the sessions will appear online later this week, and we have all your favourite Khronos Standards Merchandise for gals and guys available online.

Read More

AMD Releases Radeon Software Adrenalin Edition 18.3.3: Unified Vulkan 1.1 Driver

• Tags:


AMD released Radeon Software Adrenalin Edition 18.3.3, a general update pulling in Vulkan 1.1 support for the main driver branch. Vulkan 1.1 support has been introduced in Radeon Pro Software Enterprise 18.Q1.1 for Linux, also released today.

Read More

Imagination announces PVRTune with support for OpenGL ES, EGL and soon Vulkan

• Tags: EGL Vulkan OpenGL ES


Imagination Technologies announces a new version of PVRTune, the PowerVR GPU performance analysis tool which provides developers with a deep level of information to help them fully understand the dynamics of their applications on mobile and embedded devices. With this release, PVRTune is now ‘API aware,’ able to retrieve and present events that have been generated by the client driver of native programming interfaces such as OpenGL ES and the EGL. PVRTune today supports OpenGL ES and EGL client drivers, with Vulkan support to follow.

Read More

Khronos Group welcomes PeakHills Group as our newest Associate Member

• Tags: LLVM

The Khronos Group is proud to announce that the PeakHills Group has joined as an associate Member. The Peakhills group has a focus on custom compiler development services, LLVM optimization services, and software development.

Read More

Tutorial: Vulkan 1.1 Subgroups

• Tags: Vulkan Blog

New functionality in Vulkan 1.1 includes Subgroup Operations that enable highly-efficient sharing and manipulation of data between multiple tasks running in parallel on a GPU. Khronos member and guest author Neil Henning (@sheredom), Principal Software Engineer, for Vulkan & SPIR-V at Codeplay Software has written an in-depth tutorial on how to use this new feature. Head on over to the Khronos blog and check out the tutorial. Feedback is welcome.

Read More

Vulkan 1.1 CTS has been posted to GitHub

• Tags: Conformance Vulkan Github CTS

Following last week’s launch of the Vulkan 1.1 specification, the Vulkan 1.1 CTS has been posted to GitHub, and the Khronos Adopter’s program is available to accept conformance submissions.

Read More

Oregon State University Vulkan Course

• Tags: University Vulkan

Khronos was pleased to receive this photo of the 2018 Winter Quarter Vulkan class from Oregon State University, taught by Mike Bailey, Professor, Computer Science. Oregon State U is an Academic Member of the Khronos Group. Best of luck to the entire 2018 Vulkan class!

Read More