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AMD to provide tools for OpenVG and OpenGL ES 2.0 development including RenderMonkey v1.7

AMD is introducing a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 and AMD’s Unified Shader Architecture. The tool suite includes RenderMonkey, a shader development tool to help developers create visually compelling characters and environments. The upcoming RenderMonkey v1.7 adds support for mobile content development including full OpenGL ES 2.0 shader support. AMD will also provide emulation environments and development kits to help developers create, test and tune their applications.

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AZTEQ mobile to collaborate with Acrodea on commercializing OpenKODE based gaming solution on mobile handsets

AZTEQ mobile Acrodea have announced that they will collaborate to commercialize OpenKODE mobile solutions. AZTEQ will use the OpenKODE implementation from Acrodea on its AZMA handset client software. AZMA is a complete, pre-integrated and tested software offering for mobile gaming. This collaboration will enable popular, console-class game titles to be offered on mobile devices with significantly lowered porting costs and an accelerated time to market.

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Acrodea releases OpenKODE 1.0 implementation for free download

Acrodea has released the first OpenKODE 1.0 implementation for free download. This package contains an implementation of OpenKODE Core as defined in the OpenKODE 1.0 specification. This release only contains the OpenKODE Core library, so in order to do anything useful with it you'll also need an implementation of EGL and some client APIs. Hybrid provides a free EGL+OpenGL ES+OpenVG implementation for noncommercial use. The example source code provided assumes EGL and OpenGL ES headers and libraries are available.

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New glFX and Composition Working Groups announced

The Khronos Group has officially begun two new working groups. The glFX Working Group is defining a run-time API to enable advanced 3D visual effects contained in a COLLADA FX file to be easily and portably used in OpenGL and OpenGL ES applications. The Composition Working Group is defining graphics APIs to enable window systems to be constructed using open standards for display composition to encourage mobile devices to use fully accelerated advanced user interfaces. See Press Release.

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COLLADA Contest to encourage open source COLLADA conditioning programs

The COLLADA contest is designed to encourage open source COLLADA conditioning programs to be created and uploaded into the COLLADA Framework on Sourceforge. A growing body of conditioners enables any developer to construct sophisticated pipelines to condition content for diverse platforms. Winners of the COLLADA Contest will be announced at SIGGRAPH 2007 and prizes include airfare to San Diego and four night’s accommodation to attend SIGGRAPH and a SONY Playstation 3.

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OpenKODE presentation from GDC 2007 - including new glFX Pipeline and Composition APIs

The OpenKODE presentation from GDC is now online as a PDF. It reviews the background behind OpenKODE as well as discusses the current 1.0 release, public implementations and what is planned for the next spec update. It also review information about the new glFX Pipeline and Composition APIs

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Interview with ARM Mali product manager covering OpenGL ES 1.1 - 2.0

This interview with the ARM Mali product manager, discusses hardware acceleration for the mobile industry: "In terms of graphics performance and quality the first generation of handsets with 3D acceleration capability are similar to Nintendo DS or PSP (supporting OpenGL ES 1.0 and 1.1). In the 2nd generation (appearing in 12-18 months) we expect to reach roughly similar levels of image quality to PS2 or Gamecube. The 3rd generation is probably the most interesting as we will see the introduction of OpenGL ES 2.0 capable acceleration."

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3DMarkMobile ES 2.0 to benchmark OpenGL ES 2.0 programmable mobile graphics hardware

Designed to gauge the performance of tomorrow's premium mobile gaming hardware today, 3DMarkMobile ES 2.0 is a complete OpenGL ES 2.0 test suite that includes 2 OpenGL ES 2.0 3D game content tests and OpenGL ES 2.0 API feature tests for measureing performance on vertex and fragment shader processing, post processing, depth complexity, texture filtering and image quality. The benchmark suite will be released publicly in May, 2007.

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OpenGL ES 2.0 specification ratified and released

Khronos has ratified and publicly released the finalized OpenGL ES 2.0 specification for programmable 3D graphics that will significantly boost the functionality, flexibility and visual realism offered by a wide range of embedded and mobile devices. Multiple OpenGL ES 2.0 silicon devices are expected to commence shipment before the end of 2007. See Press release.

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OpenVG Conformance Tests and open source Sample Implementation released

Khronos has released the OpenVG 1.0 Conformance Tests that can be used by vendors to certify that OpenVG implementations are compliant with the OpenVG specification and use the OpenVG trademark to encourage reliable, cross-platform vector graphics interoperability. Khronos has also released an open source Sample Reference Implementation of OpenVG 1.0 (MIT license) to further enable OpenVG implementers and developers to leverage this innovative, royalty-free open standard in their products and applications. See Press release.

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