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OpenSceneGraph announces training session in denver this June

Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. These two courses will provide developers with essential OSG programming skills and visual database creation techniques.

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OpenGL ES Target for DeepScreen Released

Altia DeepScreen is an embedded software tool that automatically generates tight, deploy-able C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). DeepScreen supports many embedded platforms -- including VxWorks, QNX, X11, miniGL and now OpenGL ES.

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Autodesk announces COLLADA standard interoperability as part of their FBX technology

Autodesk has announced COLLADA standard interoperability as part of their FBX technology. The FBX technology family of tools offers a comprehensive data interchange solution. In the same way that PDF files let you share documents with users who do not own the word processor or page layout program those documents were created with, FBX technology lets you exchange data between 2D and 3D applications.

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Apple releases iPhone SDK beta 4 with OpenGL ES 3D Graphics support

Apple released the iPhone SDK beta 4 which now includes Xcode IDE, iPhone simulator with Open GL ES support, Interface Builder, Instruments, frameworks and samples, compilers, and Shark analysis tool. What is great about this release of the SDK for the iPhone is that Apple included something new, and an amazing new feature it is. OpenGL ES (Embedded System) is also on Sony's PlayStation 3 (PS3), Symbian OS and Android. Developers should be thrilled with this new feature on the iPhone.

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Harris announces Harris® Inscriber® G7™ with support for COLLADA

Harris announces the new Inscriber G7, which optimizes workflow while achieving new levels of graphics quality. Inscriber G7 uniquely integrates the functionality of multiple broadcast graphics products to provide a robust, high-performance HD/SD live-to-air solution. One part of the new Inscriber G7 is G-3D. G-3D is a 3D design module allowing users to elevate broadcast graphics design with dramatic true 3D graphics, text and real-time animations. Users can create 3D scenes from scratch, or import Collada files from 3rd party programs such as 3D Studio Max, Maya and several others.

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COLLADA in the Game - GDC Session Overview - with Remi Arnaud

Remi Arnaud, co-creator of the COLLADA standard, led panelists in a discussion at GDC on how COLLADA is meeting the demanding requirements of the most compelling content and creating next-generation user experiences. Watch the video online now.

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Acron Announces 3D Modeller 2.0 which now support COLLADA DAE format

Acron Capability Engineering has announced version 2.0 of their powerful 3D modeling tool Acron 3D Modeler. 3D Modeller was engineered for the Modeling, Simulation and Gaming industry. 3D Modeler supports standard 3D formats with tools made for modelers, by modelers. Version 2.0 model formats now include Collada DAE.

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DAZ 3D Launches DAZ Studio 2.1 with OpenGL preview and COLLADA export

DAZ 3D Launches New Version of Free 3D Posing and Animation Software, DAZ Studio 2.1. DAZ Studio 2.1 is an ideal solution for professional 3D artists and hobbyists alike. Professional designers and illustrators can render compelling scenery, while gamers may effortlessly modify their own 3D avatars and characters exportable via the COLLADA file format. DAZ Studio 2.1 boasts many robust features, including a full-color OpenGL Preview, integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.

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GSMA Mobile Innovation Global Award entry deadline April 25 2008

The Americas Tournament of the 2009 GSMA Mobile Innovation Global Award Competition is now open! By entering your product, service, or idea, you engage in a rich industry competition led by Mobile Operators and Investors. You’ll have the opportunity to win one of two finalist slots and a trip to Barcelona, Spain, where each Marketplace finalist will compete for the Mobile Innovation “Global Champion” title. The call for entries deadline for the Americas tournament is 25 April 2008.

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QNX Achieves New POSIX Certification

QNX Software Systems announced that the QNX(R) Neutrino(R) RTOS has achieved certification for conformance to the POSIX PSE52 Realtime Controller 1003.13-2003 System product standard. QNX Software Systems' dedication to industry standards extends to other application programmer interfaces (APIs), such as the OpenGL ES 3D graphics API.

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