The COLLADA contest is designed to encourage open source COLLADA conditioning programs to be created and uploaded into the COLLADA Framework on Sourceforge. A growing body of conditioners enables any developer to construct sophisticated pipelines to condition content for diverse platforms. Winners of the COLLADA Contest will be announced at SIGGRAPH 2007 and prizes include airfare to San Diego and four night’s accommodation to attend SIGGRAPH and a SONY Playstation 3.
The OpenKODE presentation from GDC is now online as a PDF. It reviews the background behind OpenKODE as well as discusses the current 1.0 release, public implementations and what is planned for the next spec update. It also review information about the new glFX Pipeline and Composition APIs
This interview with the ARM Mali product manager, discusses hardware acceleration for the mobile industry: "In terms of graphics performance and quality the first generation of handsets with 3D acceleration capability are similar to Nintendo DS or PSP (supporting OpenGL ES 1.0 and 1.1). In the 2nd generation (appearing in 12-18 months) we expect to reach roughly similar levels of image quality to PS2 or Gamecube. The 3rd generation is probably the most interesting as we will see the introduction of OpenGL ES 2.0 capable acceleration."
Designed to gauge the performance of tomorrow's premium mobile gaming hardware today, 3DMarkMobile ES 2.0 is a complete OpenGL ES 2.0 test suite that includes 2 OpenGL ES 2.0 3D game content tests and OpenGL ES 2.0 API feature tests for measureing performance on vertex and fragment shader processing, post processing, depth complexity, texture filtering and image quality. The benchmark suite will be released publicly in May, 2007.
Khronos has ratified and publicly released the finalized OpenGL ES 2.0 specification for programmable 3D graphics that will significantly boost the functionality, flexibility and visual realism offered by a wide range of embedded and mobile devices. Multiple OpenGL ES 2.0 silicon devices are expected to commence shipment before the end of 2007. See Press release.
Khronos has released the OpenVG 1.0 Conformance Tests that can be used by vendors to certify that OpenVG implementations are compliant with the OpenVG specification and use the OpenVG trademark to encourage reliable, cross-platform vector graphics interoperability. Khronos has also released an open source Sample Reference Implementation of OpenVG 1.0 (MIT license) to further enable OpenVG implementers and developers to leverage this innovative, royalty-free open standard in their products and applications. See Press release.
Menus Master is a flexible and user-friendly solution to create game user interface (UI) for any C++ platform. The new v2.5 add new tools that make much easier to create all user interface mechanisms: buttons animations and special effects, carousels, page transitions, pop-ups, and automated variable management. The Omegame team will show how COLLADA eases the authoring of 3D user interfaces with Menus Master. Menus Master v2.5 will be publicly demonstrated Tuesday March 6 in the Khronos booth and again on March 8 and 9, at Omegame’s booth, in the Game Connection area, in the Gateway Ballroom.
“3D graphics in mobile phones makes sense” artilce explains how 3D is becoming a key part of handset design
This article looks at how chip makers are now looking to put 3D into their fulll range of mobile offerings, not necessarily for games but for the user interface. This is allowing new applications and new ways of handling the large amounts of complex data in more intuitive ways.
Texas Instruments and Ideaworks3D will extend the capabilities of the OMAP Gaming Platform to support the OpenKODE 1.0 specification, addressing a wider market targeting feature phones to high-end multimedia handsets. To enable developers to address the broadest possible market, the gaming platform now includes TI's OMAP 2 and OMAP-Vox product families. The solution spans both accelerated and non-accelerated 3D graphics solutions using a common development and deployment environment through Ideaworks3D's Airplay software
At GDC, Thu March 8, in the Khronos theater booth, the Adobe Photoshop team is giving a sneak peek of how the next version of Photoshop will better enable game developers to extend Photoshop across their COLLADA 3D workflow. This book extract from "Adobe Photoshop CS3 for Photographers" with a section on 3D support in Photoshop might also be of interest.